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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02338
Take a look at this 'KRBBN vs kbn' #3 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
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chesthetica
dtube
7y
White to Play and Win [KRBPPPP vs krbnnp] Explained (CGCP 00982)
Here is a new 'KRBPPPP vs krbnnp' study-like chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational
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0
chesthetica
chess
7y
Computer-Generated Chess Problem 02337
A 'KQRP vs kb' mate in 3 chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica is able to generate
chesthetica
chess
7y
Computer-Generated Chess Problem 02336
Here is a new 'KQRBN vs kqqpp' mate in 3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02335
Take a look at this 'KRNN vs kpp' #3 chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02334
Here is a 'KQBP vs kqr' #3 chess construct composed autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02333
Take a look at this 'KNPP vs kqbpp' chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural
chesthetica
chess
7y
Computer-Generated Chess Problem 02332
Now, here we have a 'KRBBP vs krnp' five-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind
chesthetica
dtube
7y
Mate in 5 [KQNPP vs kqrbpp] Explained (CGCP 00977)
A new if not unique KQNPP vs kqrbpp five-move chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach which does
chesthetica
chess
7y
Computer-Generated Chess Problem 02331
Consider this 'KQRBNN vs kqrn' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02330
Contemplate this 'KRBN vs kppppp' chess problem generated by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02329
Consider this 'KQNN vs knpp' chess problem generated autonomously by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02328
Published online for the first time, consider this KRBBN vs krpp mate in 5 chess problem generated autonomously by the program, Chesthetica, using the relatively new computational creativity approach called
chesthetica
chess
7y
Computer-Generated Chess Problem 02327
Here is a 'KRRBN vs krrp' four-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural
chesthetica
chess
7y
Computer-Generated Chess Problem 02326
Now, this is a 'KQRB vs kqrnn' chess puzzle created by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program
chesthetica
dtube
7y
Mate in 4 [KRNP vs krr] Explained (CGCP 00965)
Now, this is a 'KRNP vs krr' four-move chess construct generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does
chesthetica
chess
7y
Computer-Generated Chess Problem 02325
An original 'KBN vs kp' mate in 3 chess problem generated autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable
chesthetica
chess
7y
Computer-Generated Chess Problem 02324
A newly published and original KQBN vs kqbp five-move chess problem generated autonomously by Chesthetica using the 'DSNS' computational creativity approach which does not use any kind of machine or deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02323
Consider this 'KQRR vs krrbnnp' chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02322
Published online for the first time, consider this KRBNNNNN vs kbbnnnnnn three-move chess problem generated autonomously by Chesthetica using the 'DSNS' computational creativity approach which does not
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