White to Play and Win [KRBPPPP vs krbnnp] Explained (CGCP 00982)

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Here is a new 'KRBPPPP vs krbnnp' study-like chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.

5b2/P7/6Pp/r7/7P/2K5/1B1P3k/4Rn1n w - - 0 1

Software: Analyze This (Pro)


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White to Play and Win [KRBPPPP vs krbnnp] Explained (CGCP 00982) | Ecency