Mate in 4 [KRNP vs krr] Explained (CGCP 00965)

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Now, this is a 'KRNP vs krr' four-move chess construct generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning.

5R2/P1kN4/4K3/8/8/5rr1/8/8 w - - 0 1

Software: Analyze This (Pro)


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Mate in 4 [KRNP vs krr] Explained (CGCP 00965) | Ecency