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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02304
An original 'KRBBN vs knpp' mate in 4 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
$ 0.026
5
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02303
Now, here we have a 'KRRBBN vs kbn' chess construct composed autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases,
$ 0.000
1
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02302
Consider this 'KQRN vs kqnpp' mate in 5 chess problem generated autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. The largest
chesthetica
dtube
7y
White to Play and Win [KRNNN vs krrbp] Explained (CGCP 00948)
Now, this is a 'KRNNN vs krrbp' generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries
chesthetica
chess
7y
Computer-Generated Chess Problem 02301
Here is a 'KQBPPP vs krbpppp' study-like construct or chess puzzle created by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of
chesthetica
chess
7y
Computer-Generated Chess Problem 02300
This is an original 'KQBPPP vs krbpppp' study-like chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02299
Contemplate this 'KRNN vs kbnp' chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning
chesthetica
chess
7y
Computer-Generated Chess Problem 02298
What we have here is a 'KQRNPP vs kqbpppp' chess construct composed autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02297
What we have here is a 'KQRN vs krnp' chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here. The largest
chesthetica
chess
7y
Computer-Generated Chess Problem 02296
Take a look at this 'KQRB vs knp' three-move chess puzzle created by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about
chesthetica
dtube
7y
Mate in 3 [KQNNP vs kqr] Explained (CGCP 00942)
What we have here is a 'KQNNP vs kqr' #3 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
chess
7y
Computer-Generated Chess Problem 02295
Here is a 'KQBN vs knppppppp' four-move chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does
chesthetica
chess
7y
Computer-Generated Chess Problem 02294
Published online for the first time, consider this KQBBNN vs krbnp mate in 4 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate'
chesthetica
chess
7y
Computer-Generated Chess Problem 02293
Published online for the first time, consider this KBNNP vs krb mate in 4 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02292
Here is a 'KRBBB vs kqqn' five-move chess problem generated autonomously by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or
chesthetica
chess
7y
Computer-Generated Chess Problem 02291
Here is a 'KRRBBN vs krrbbpp' five-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more
chesthetica
chess
7y
Computer-Generated Chess Problem 02290
Consider this 'KRRNN vs kbnp' mate in 5 chess problem generated by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate mates in 3,
chesthetica
dtube
7y
Mate in 4 [KQNP vs kb] Explained (CGCP 00917)
Here is a new 'KQNP vs kb' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the computational creativity approach which doesn't use any
chesthetica
chess
7y
Computer-Generated Chess Problem 02289
A 'KRBB vs kqp' #4 chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise
chesthetica
chess
7y
Computer-Generated Chess Problem 02288
A new if not unique KRBNNPPPPP vs krbnnnppppppp study-like chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the computational creativity
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