Mate in 3 [KQNNP vs kqr] Explained (CGCP 00942)

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What we have here is a 'KQNNP vs kqr' #3 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

8/8/8/1K6/N7/5q1Q/k2NP3/r7 w - - 0 1

Software: Analyze This (Pro)


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Mate in 3 [KQNNP vs kqr] Explained (CGCP 00942) | Ecency