Computer-Generated Chess Problem 02299

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Contemplate this 'KRNN vs kbnp' chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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k2N1b2/4pR2/8/8/1N4K1/6n1/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.76 : Selangor, Malaysia
2018.9.23 3:36:08 AM
Solvability Estimate = Difficult

White is significantly ahead in material. If this one is too easy or too difficult for you, try out some of the others. Over time, the tactics you see in these puzzles will help you improve your game.

Main Line of the Solution (Skip to 0:35)

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Computer-Generated Chess Problem 02299 | Ecency