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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Resource Credits
Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Computer-Generated Chess Problems 00760-00762
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
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chesthetica
chess
8y
Computer-Generated Chess Problem 01736
Take a look at this 'KQBBNPP vs kqrbn' mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about
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chesthetica
chess
8y
Computer-Generated Chess Problems 00757-00759
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Mate in 3 [KRBBP vs kqn] Explained (CGCP 00221)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01735
Take a look at this 'KQBNPPPP vs kr' mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about
chesthetica
chess
8y
Computer-Generated Chess Problems 00754-00756
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01734
What we have here is a 'KQNPP vs krbp' mate in 3 chess problem generated autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also
chesthetica
chess
8y
Computer-Generated Chess Problems 00751-00753
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01733
This is an original 'KRBB vs kpp' five-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There is no
chesthetica
chess
8y
Computer-Generated Chess Problems 00748-00750
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
chesthetica
chess
8y
Computer-Generated Chess Problem 01732
Take a look at this 'KRR vs kp' mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. You can
chesthetica
chess
8y
Computer-Generated Chess Problems 00745-00747
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Mate in 3 [KQNN vs knp] Explained (CGCP 00216)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01731
Here is a 'KRRBP vs kpp' #3 chess problem generated autonomously by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity
chesthetica
chess
8y
Computer-Generated Chess Problems 00742-00744
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01730
Consider this 'KQQRNPP vs kqbbnnpp' mate in 5 chess problem generated autonomously by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
8y
Computer-Generated Chess Problems 00739-00741
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01729
What we have here is a 'KRBNPP vs knnp' chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica
chesthetica
chess
8y
Computer-Generated Chess Problems 00736-00738
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
chesthetica
chess
8y
Computer-Generated Chess Problem 01728
Here is a 'KQP vs krnp' chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
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