Computer-Generated Chess Problem 01732

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Take a look at this 'KRR vs kp' mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here.

3K4/8/kp4R1/8/8/6R1/8/8 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.11.20 5:01:58 PM
Solvability : Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

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