Computer-Generated Chess Problem 01735

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Take a look at this 'KQBNPPPP vs kr' mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here.

8/8/4k3/7P/B3P3/Q1K1P1N1/3P2r1/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.11.21 5:56:34 AM
Solvability Estimate: Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Over time, the tactics you see in these puzzles will help you improve your game.

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