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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02577
Here is a new 'KQNN vs knppp' mate in 3 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems
$ 0.000
2
chesthetica
chess
7y
Computer-Generated Chess Problem 02576
Now, this is a 'KRBNN vs kqbbp' mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
$ 0.000
0
chesthetica
chess
7y
Computer-Generated Chess Problem 02575
Here is a new 'KRBBNPPP vs krbbnpppp' mate in 5 chess problem generated by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on
chesthetica
chess
7y
Computer-Generated Chess Problem 02574
Contemplate this 'KRNNPP vs kbnnp' mate in 3 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02573
An original 'KQBNP vs kqrn' three-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02572
An original 'KQBP vs krbpp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind
chesthetica
dtube
7y
Mate in 4 [KBBNPP vs kpp] Explained (CGCP 01279)
Contemplate this 'KBBNPP vs kpp' mate in 4 chess construct generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial
chesthetica
chess
7y
Computer-Generated Chess Problem 02571
Here is a 'KRB vs kqp' #4 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02570
Here is a new 'KQBBN vs kqp' mate in 3 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems
chesthetica
chess
7y
Computer-Generated Chess Problem 02569
This is an original 'KRRN vs kqppppp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
chess
7y
Computer-Generated Chess Problem 02568
This is an original 'KBBNN vs k' four-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use
chesthetica
chess
7y
Computer-Generated Chess Problem 02567
Here is a new 'KQRN vs kbnn' mate in 4 chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning
chesthetica
chess
7y
Computer-Generated Chess Problem 02566
Now, here we have a 'KRRRNP vs krnpp' five-move chess problem generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There
chesthetica
dtube
7y
Mate in 4 [KRBN vs kp] Explained (CGCP 01277)
Contemplate this 'KRBN vs kp' mate in 4 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02565
Consider this 'KQRBBN vs kbnp' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of
chesthetica
chess
7y
Computer-Generated Chess Problem 02564
Contemplate this 'KQRBBNNP vs kqrbbnn' mate in 4 chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02563
What we have here is a 'KRBBNN vs knpp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02562
Now, this is a 'KRRBBB vs krbn' mate in 4 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02561
A new if not unique KQN vs krrbp chess construct composed autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning.
chesthetica
chess
7y
Computer-Generated Chess Problem 02560
Now, here we have a 'KRNP vs kqr' mate in 3 chess puzzle created by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on
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