Computer-Generated Chess Problem 02573

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An original 'KQBNP vs kqrn' three-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

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B1N1rQq1/8/K3k3/4n3/3P4/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.09 (Selangor, Malaysia)
Generated on 1 Apr 2019 at 10:42:39 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White actually has less material than Black yet still wins. The white army is down by about 1 (Shannon) pawn units in value. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

A Similar Chess Problem by Chesthetica: 00946

Main Line of the Solution (Skip to 0:35)

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