Mate in 4 [KBBNPP vs kpp] Explained (CGCP 01279)

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Contemplate this 'KBBNPP vs kpp' mate in 4 chess construct generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).

8/8/8/2p2N2/8/2BKPk1P/2B3p1/8 w - - 0 1

Software: Analyze This (Pro)


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