An original 'KBBNNN vs kn' five-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.11.5 10:34:40 AM
White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Over time, the tactics you see in these puzzles will help you improve your game.
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