Computer-Generated Chess Problem 01680

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Consider this 'KRBNNP vs knpp' mate in 4 chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI).

k7/4N3/8/4NK2/2pp4/5P1n/3R4/7B w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.10.19 9:50:10 AM
Solvability : Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Solving chess puzzles like this can also help improve your game.

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Computer-Generated Chess Problem 01680 | Ecency