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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02617
Take a look at this 'KQRN vs kqp' mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
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chesthetica
chess
7y
Computer-Generated Chess Problem 02616
What we have here is a 'KQBBN vs kqbbp' four-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
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chesthetica
chess
7y
Computer-Generated Chess Problem 02615
An original 'KQRRN vs kqbnpp' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02614
An original 'KBNP vs krbp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
dtube
7y
Mate in 5 [KRRBNP vs knppp] Explained (CGCP 01314)
A new if not unique KRRBNP vs knppp five-move chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02613
Published online for the first time, consider this KQNP vs kpppp chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02612
This is an original 'KRBNN vs krp' three-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02611
What we have here is a 'KQBN vs kqbppp' five-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the relatively new computational
chesthetica
chess
7y
What Do People Really Find Attractive in Chess Problems?
Chess compositions have been around for over a thousand years, and composers aim to tap not only the practical but also the aesthetic sense of solvers. Recently AZLAN IQBAL has investigated the potential
chesthetica
chess
7y
Computer-Generated Chess Problem 02610
Published online for the first time, consider this KRBNNP vs kqp mate in 5 chess construct composed autonomously by a computer using the computational creativity approach which doesn't use any kind of
chesthetica
chess
7y
Computer-Generated Chess Problem 02609
Here is a 'KQRPP vs krnpp' five-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the relatively new computational creativity approach
chesthetica
chess
7y
Computer-Generated Chess Problem 02608
Published online for the first time, consider this KQNNP vs krp three-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind
chesthetica
dtube
7y
Mate in 4 [KRBBNN vs kbpp] Explained (CGCP 01309)
An original 'KRBBNN vs kbpp' chess problem generated by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems
chesthetica
chess
7y
Computer-Generated Chess Problem 02607
Published online for the first time, consider this KQRB vs kqrb chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate'
chesthetica
chess
7y
Computer-Generated Chess Problem 02606
Now, here we have a 'KRBBP vs krpp' mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02605
Now, here we have a 'KQRRBNP vs krrnp' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02604
This is an original 'KQRB vs kqrnp' mate in 3 chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not
chesthetica
chess
7y
Computer-Generated Chess Problem 02603
A new if not unique KQRRB vs krbnp chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02602
Consider this 'KRRBN vs kpp' four-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind
chesthetica
dtube
7y
Mate in 4 [KQBP vs krn] Explained (CGCP 01307)
Now, here we have a 'KQBP vs krn' mate in 4 chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or
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