Mate in 4 [KRBBNN vs kbpp] Explained (CGCP 01309)

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An original 'KRBBNN vs kbpp' chess problem generated by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game.

3b4/1p1K4/B7/2Bk2p1/1R6/7N/8/6N1 w - - 0 1

Software: Analyze This (Pro)


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