Mate in 5 [KRRBNP vs knppp] Explained (CGCP 01314)

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A new if not unique KRRBNP vs knppp five-move chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).

8/2n5/5N2/8/8/K2ppR2/P3p3/RB2k3 w - - 0 1

Software: Analyze This (Pro)


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