Hi guys, welcome to another creative Sunday in the community and today I bring to you another graphic design posts from some of my daily works.
In this post, am gonna continue with the last tutorial on animating a simple game infographics that we created in Figma App, you can check it out to start off HERE.
So to summarize this tutorial progress from the last one; In the last post, I worked through creating a simple infographic in Figma that could be used for several online purposes, but the major aim being to share information on an items features. etc
So now, to extend that, I'll work you through how you can take that design elements (each shape) from figma for animation in another application.
The reason we don't do this inside figma design app is because : It doesn't have a robust animation system even with simple illustrations like we're creating. In a future tutorial, i'll give the perfect example of how figma animation works (called prototyping), which isn't what we need for this.
Saola Animate is a 2d animation software with a huge amount of features for drawing graphics and animating them easily. basically, it's a tool for creating interactive animation on web.
We gonna start by importing all our design elements from figma into saola. this is pretty easy and intuitive.
start by using the export button to individually export each element from the Layers Panel. You can export in the PNG format at x1 scale. Do so by saving them in a Specific Folder.
it's good practice to name your elements before this process as they will retain their names inside Saola.
Now with all elements in Saola after creating a new project, it's probably gonna be a jumbled mess like mine below.
export the main image as a reference, to guide placing elements in Saola.decrease the opacity so I can see how to place the elements in the correct position.Animation simple refers to manipulating the keyframes of an element, i.e, changing the position and scale of an element every second.
The first element i'll be animating is the top-left icon on grand tournament, and what we want to achieve is for it to go round the shape, and continue in an infinite -loop.
The way to achieve this in Saola, is to draw another similar shape and set that as the motion path of the icon. I'll first draw the shape, right-click on the icon and set the shape I want as a motion path
Further to this, I'm gonna set a keyframe of about 5 seconds on the timeline for the animation to run for. This means that, it will take 5 seconds for the icon to go round that shape. Let's see how that looks like ⬇
So Basically, I ended up also disabling the new path I created for the icon to go around.
From the last screenshot above, you can observe four things
1 - The red path for the object icon to follow
2 - the new path has been disabled and cannot be seen in the view anymore
3 - the icon is in a different location round the shape
4 - the timeline shows animation of location for 5 secs
So now, I'm gonna simply replicate the same steps for the remaining three icons, but I'll animate them for different seconds.
The easiest way I can go about this is to export to video and if I desire, I can convert it to GIF using several free services online. For now I think video is great, but to achieve a loop in animation, I need to convert to GIF.
Exporting to video is very easy and an option exists for it.
My Exported Vid Converted to GIF ⬇
Thanks for reading my Post Once again, Hope you enjoyed going through it. Feel free to share your thoughts below. Tnx