Here's a summary of the Club rules for Exodus (No W-A-R) and the rationale behind them. Our rules are simple and are the result of experience with the Club.
Here's the rationale behind the rules:
That said, if the members ever did decide that they want to do an occasional war, we're be open to that as long as we plan it ahead of time. I don't like losing!
Also, if you want to do a war or two, you're welcome to join another Club, do the war, and then come back. We have several Members who do this routinely.
(a) Storage: grates, cameras, locks
(b) Land (a close second): exhausts, wheels, blades
(c) Vu: gloves, batteries, remotes
(d) Beach and Mountain Expansion Items
(e) Airport Items
For example, if you need Vu, you can offer up any of the Land or Storage items and likely somebody will trade (if they can). Or of you have extra Storage locks and need cameras, somebody may trade. As you go down the list, the likelihood of needing to trade decreases. For example, if you need Paris French Bread, usually somebody will sell it to you if they have it.
Also, note that when you list an item for sale in your depot, there is a check box for listing in the Global Marketplace ("on" is the default setting). If ANY item in your depot is listed in Global, and player in the Game can buy ANY of your items. In the Chat, we refer to this as "ads on." If NONE of your items are on Global, ONLY Club Members can see and/or purchase your items.
If you accidentally list something on Global that you don't want to list, as the Club for somebody to buy it and sell it back to you. Once the listed item is purchased, non-Club members can't see your other items.
Speaking of officers, if you want to be a VP, please let any of the officers know. Basically this consists of welcoming new Members to the Club and explaining the rules and answering questions. Occasionally you have to log somebody out, but this is quite rare.