Splinterlands: Weekly Battle mage secrets submission with the Theme Weak Magic

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Hello splinterlands gaming fan!
This is my weekly battle mage secrets submission with the Theme Weak Magic

I never like this battle ruleset. Repair, Triage, Resurrect and Void Armor combination always tease me. I never feel at ease in front of such Monsters. Actually I feel nervous while choosing my Battle squad in a weak magic rule set. From yesterday I am losing couple of the battle with this rule set.
Fortunately in the battle that I played with weak magic ruleset, there were only two monster with armor in opponent's battle squad. I could use Piercing ability summoner Conqueror Jacek but I given priority to Grandmaster Rathe. There were no Shatter ability monster in my battle squad. This time my priority was sneak ability Melee monster. Yes, to support fellow Monsters, I was using a Triage ability monster in the middle.
https://splinterlands.com/?p=battle&id=sl_69bf8f584d32ea568bcec418f2acc15e

GRANDMASTER RATHE AS MY SUMMONER

This is a legendary summoner from Chaos Legion Edition. In weak Magic, I wanted to protect my monster with armor that's why I given priority to Rathe over Conqueror the Jacek. Like Gladius summoner, it is a 6 Mana summoner. We get three buffs from it in the form of Void Armor, Amplify and single armor to fellow Monsters. Mostly I like to prefer Kelya in the weak Magic ruleset. Unfortunately the water unit was inactive.

BATTLE RULESET AND MANA
It was 48 Mana gameplay and 5 splinter Dragon, Earth, Fire, Life and Death were active. Despite weak Magic ruleset, I decided to use two armor base monster. This time my priority was using maximum Melee Monsters. Here is the details of battle ruleset.

Weak Magic
Likewise Magic Monsters known to hit the health but with this battle ruleset, they have to destroy armor first. It means magic Monsters are not going to make any deep effect.

Odd Ones Out
It means we are going to miss Even Stevens. One has to battle with odd Mana Monsters. Monsters with 2,3,5,7,12,13,15 Mana will be available for the battle.
Heavy Hitters*
All Stun ability Monsters are going to impressive in heavy Hitters as all monsters are going to get knock out ability.

TEAM SELECTION AND CARD PLACING
It was such a battle ruleset where Shatter and Piercing ability Monsters were going to be impactful. This time my team set up was little different what I to like to use in Heavy Hitters and Weak Magic ruleset.
Mostly I prefer Conqueror the Jacek in such battle ruleset as there is 4 monster with Stun ability. It was 48 Mana game play, so there was plenty of option to choose some good health monster in battle squad. This time I decided to use a combination of 4 Melee attack, one magic attack and one range attack monster.
I wanted to support my second position Monster will martyr that's why I chosen Venari Marksrat at first position. At Second position I was using Enrage ability monster Drybone Barbarian. After that Silvershield assassin, a Melee monster.
In middle, Triage ability monster Djinn Renova. Again sneak ability monster Sand worm and last position I was using Heal ability armor base monster Imperial Knight. Thus it was my team combination with that I was in battlefield.

VENARI MARKSRAT

This is Soulbond reward card in 4 mana. It is a Range monster with Snare and Martyr ability. This Monster comes with one range attack to speed and three health at level 5. This is a neutral monster. There was a single reason using this Monster to use it's Martyr ability. I placed at this monster at first position so that it can help Drybone Barbarian by Martyr. With Martyr enrage and Retaliate going to helpful for me.

DRYBONE BARBARIAN

This is a new experience for me using Enrage of Drybone. This is a 9 Mana common monster from Life unit. This Monster is known for its Retaliate and Enrage ability. I was using eight level of it and at this level we get 12 health 5 Melee attack and 4 speed. It is a origin of Riftwatcher Edition. I wanted to use it's Retaliate and Enrage that's why I placed it at second position. After applying Martyr it increases 8 health and 8 Melee attack despite Demoralize Monster in opponent's battle squad.

SILVERSHIELD ASSASSIN

This is my all time favourite Melee monster that I mostly use. It is a rare Monster from Life unit. The speciality of this Monster is its double Strike. Sneak and Poison is another ability of this rare monster. It is a 7 Mana monster that provides 2 Melee attack, four Speed, one Armor and 6 health at level 6. Due to Demoralize Monster in opponent's battle squad, it was little weak but overall it is a very useful monster. I was using this Monster at third position.

DJINN RENOVA

This is my favorite Epic card from life unit. It is a 7 Mana Reward magic monster. It's current price is 0.15 dollar for single card but it is worth every penny. With Dragon Delwyn Dragonscale it becomes more dangerous with 4 magic attack. I was using level 5 of it and at this level this Epic Monster provides 3 magic attack, 3 speed and 7 health. In case of abilities then it comes with Strengthen and Triage at level 5. With the combination of Taunt, Repair and Resurrect this monster becomes more valuable.

SAND WORM

Although it is a common Monster but it's utility is great. No doubt it is a giant monster with 6 Melee attack and 3 speed. Mostly players use it's level one in reverse speed battle ruleset. It is a 9 Mana common Monster from neutral unit. At level 6 we get 7 health, six Melee and three speed. In case of abilities then it it is a sneak monster that targets the last Monster of opposition team if the monster do not have Camouflage ability.

IMPERIAL KNIGHT

Mostly I prefer this common Monster at first position due to its pretty good Armor and Heal ability. It is a riftwatcher origin common Monster with pretty good 3, Melee attack and 3 speed. This Monster comes with 7 armour and 9 health at level 8. Despite common Monster it's Void Armor and Heal players prefer this card. In this battle I was using it at 6th potion. I was expecting couple of sneak monster from opposition team that's why I placed it at last position.

YOU CAN ENJOY VIDEO LINK OF THE BATTLE HERE

HERE IS THE SOME FOOTAGE OF THE BATTLE

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DID MY STRATEGY WORKED WELL? WILL I TRY DIFFERENTLY IN NEXT TIME?

It's always be challenging to battle without even Mana Monsters. It was weak magic battle ruleset, so my priority was toause armor based monster. Unfortunately there were only two monster with armor. Yes I was using Grandmaster Rathe so I was going to get additional single armor for all fellow Monsters. My thinking was that I should try Melee Monsters that's why I chose the four Melee monster Drybone, sand worm, silvershield Assassin and Imperial Knight in My Battle squad. There was single range monster in the form of Venari marksrate to support Drybone. In team combination I was using Triage ability Dijin Renova to support fellow monster by Triage. I wanted to give enough time to worm and Assassin to attack that's why at last position I kept Imperial Knight, a void armor base Heal monster. Using two sneak ability monster was a wise decision that helped me to remove back line Monsters of the opposition team. You will see that I won this battle just losing Three Monster from my side so I can say that my strategy and plan worked very well. Next time I will try differently according to new battle ruleset.

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DECLAIMER
All images, gif, photographs are not mine, it is taken from creator's post and games website Here-
PS- images/stickers taken and edited with Picsart/pixelLab
And all images are taken from Here
It is taken just for post purpose..

Thanks for your valuable time..
Keep On Battling
Have a nice day..

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