Battle Mage Secrets: Grandmaster Rathe without Neutrals

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BATTLE MAGE SECRETS TAKING SIDES

This week, I'm sharing my game in Taking Sides ruleset using Grandmaster Rathe.

TAKING SIDES weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Target Practice
Taking Sides

Mana Cap: 30
Elements: Earth, Life, Death

Game Modifications

This is a Target Practice ruleset game so All Ranged and Magic attack Monsters have the Snipe ability.
Keep a no attack, Magic or Ranged monster in position 2 with Shield, Void, Magic Reflect, Return Fire. Triage helps in this ruleset.

Target Practice

This is a Taking Sides ruleset game so Neutral Monsters may not be used in battles.
There are no special tricks for this ruleset, but make a balanced team.

Taking Sides


Let the battle begin!

You may also watch battle here.


Summoner: Grandmaster Rathe

Abilities:
All friendly monsters gain +1 armor
All friendly monsters gain Void Armor ability
All friendly monsters gain Amplify ability

Grandmaster Rathe


Pos 1 Monster: Crystal Jaguar

Abilities:
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2

Crystal Jaguar


Pos 2 Monster: Pelacor Conjurer

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit

Pelacor Conjurer


Pos 3 Monster: Celestial Harpy

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.

Celestial Harpy


Pos 4 Monster: Adelade Brightwing

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage
Resurrect - When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle

Adelade Brightwing


Pos 5 Monster: Lone Boatman

Abilities:
Snipe - Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage

Lone Boatman


Pos 6 Monster: Venari Crystalsmith

Abilities:
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up

Venari Crystalsmith


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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Battle Mage Secrets: Grandmaster Rathe without Neutrals | Ecency