What's up dear Splinterlands and Hive community!
BTC is up (again) to $30k, DEC climbing slowly to PEG, Hive holding a solid price at 42cents and hopefully SPS will start picking up the space and get out of the 3cents range... So This week's Battle Mage Secrets is Broken Arrows, a really interesting Ruleset...
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The Ruleset is straightforward. Summoners with Ranged Attack Manipulation like General Sloan, Contessa L'ament and more & less Quix The Devious won't have an impact in these kind of battles.
As for Abilities, we can divide them into 2 parts
Offensive Abilities | Defensive Abilities |
|---|---|
The key to succeed in the Ruleset is to try to balance between the Offensive and Defensive while trying to predict which composition the Enemy will pick!
Or going on a Full-Counter Mode by picking one of these monsters (if you got the budget 😂) + An Amplify Monster
$141 | $126 |
We got a high Mana battle 49 Mana with 3 Elements available: Life, Earth and Dragon. The most common compositions that a Regular Silver Player will pick would be:
However since we already got Holy Protection Ruleset, the choice is obvious.
By checking enemy's last 5 battles, my opinion will more likely go for a Magic Spam composition which I was totally ready to counter it:
| Cards | Description |
|---|---|
| My only Regret is not buying this Legendary Earth Summoner when its price dropped to $16! Void will cut by half the upcoming Magic Damage and Shatter will get rid of any heavy Armor monster that I'm facing! | |
| My Main Damage Dealer, 10 Health makes it great for the Tank Position (besides Void from Immortalis) in addition to a total of 6 Melee damage w/ Double Strike. Double Strike will get rid of the Divine Shield + proc Shatter on the 1st strike and directly hit enemy's Health the 2nd Strike | |
| For a Support Card, Decent Health and Decent Magic Damage without the need of Obsidian buff, I've picked this Monster to keep healing my Frontliner and Damage Dealer with Tank Heal for +3 Health per turn | |
| A 2nd Support Card, lower base stats than Goblin Psychic but that additional Speed will Heal my Grund Faster with Tank Heal for (again) +3 Health per turn | |
| What's better than halving the upcoming Magic Damage: Reducing it with Silence! And making them deal ZERO damage to my team! (if only left with 1 Magic Damage) | |
| I've got enough Mana to spare on this Recharge Monster that can deliver a whopping 6 Magic Damage every other Round | |
| For this composition to work, Taunt is a must to direct all the damage and keep Grund safe, Slipspawn fits perfectly for this job with 11 Health (+ Void + Silence) to face all the upcoming Magic Damage! If only I've added Triage to make it Immortal! |
It was as I expected: Enemy went for a Magic Spam Team with Unicorn Mustang as a Tank and somehow a couple of fancy gold foil cards! So this is after a series of Buffs (Obsidian +1 Magic) and Debuffs (Immortalis -1 Health & Mushroom Seer Silence)
In this battle, consider Regal Perygon, Venari Spellsmith and Elven Mystic (having only 1 Magic attack) as useless as long as Mushroom seer is alive.
The battle is pretty much over to seal a perfect victory against to ever abused Magic Spam composition netting some juicy SPS rewards:
I've run a custom battle on https://splintertools.io/ facing a similar composition to mine (Taunt + Melee Sneak focus) and this was the result:
I'm still having the upper hand by a Large Margin 97% vs 3%
It's mostly because we're playing in Holy Protection Ruleset leading to Lorna Shine losing its major advantage in this battle, nevertheless that composition is really OP!
Probably a couple of changes in my opinion (let me know in the comment if you guys got a better suggestion!):
Good luck Have Fun on your Splinterlands Battles!
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