What's up dear Splinterlands and Hive community
I'm trying to be more active in both grinding and posting on Splinterlands since I have enough free time for the game and the passion to accumulate those awesome Soolbound Cards as well as growing my Collection with Blog Posts Rewards (I want to use this opportunity to thank each and everyone of you who took the time to read and Vote)... Anyways, this week's Bettle Mage Secrets Ruleset is ...
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I hate this Ruleset, it may seem very simple but its not! I'm probably having the worst winrate in battles including this Ruleset:
Enough Ranting, During these couple of battles, I'll break this losing streak:
So we have a Low Mana battle (19 Mana) with Limited elements available (Fire, Death and Dragon), after some thinking, I've decided to go for an unusual Team composition taking into consideration the 2nd Ruleset Unprotected:
| Card | Description |
|---|---|
| This Legendary Summoner fits very well with this Ruleset, not only the flexibility to choose between Dragons and other Element but also 2 Base stats Manipulation -1 Speed -1 Ranged really impactful since Ranged and Magic are used on the Rear Positions | |
| Despite the high mana cost 9 mana, I believe this card can play a major Role in this battle 5 Melee Damage 9 Health | |
| Going for magic attack on the 2nd Position in case UndeadRex got taken down and unlike Ranged Damage, it can fire from the 1st Pisition: 1 Magic Damage + 3 Speed and okayish Health can do the job | |
| Naga assasin is my best bet the fill the 2 Mana left. Speed 5 Speed should cover up for its low Health and Archery Damage |
Pre-battle Buffs and Debuffs
Having the Speed Advantage was really impactful:
It was pretty much over after My Rear Monsters took down Goblin Fireball and Undead Rex dealing the finishing blow to Xenith Archer
In this Battle we got higher Mana available 34 Mana with All Elements available, While I might be at a disadvantage if I face Magic Damage, I've decided to go for Possibilus and try a more Melee-oriented Composition:
| Card | Commentary |
|---|---|
| Remember when I said earlier that Summoners Abilities DOES apply: +2 Trample Reach | |
| A Solid Tank! 8 (+2) 4 Speed But lacking in term of Damage | |
| In addition to Kulu's solid base stats: 4 4 9 (+2) and thanks to Reach Kulu got the highest chance to proc Trample | |
| In case Diemonshark got defeated, we'll have Tide Biter in the 2nd Position, for just 3 Mana it will Reach | |
| A fill and a meat-shield for the Cards in latter positions | |
| Placing another Melee won't be practical so instead I've went for my newly acquired Soulbound Legendary Card, 1 Magic Damage that goes through Armor and decent 3 Speed for early attacks | |
| A great card for 4 Mana in term of damage and little tankiness 2 Ranged Damage + 3 Speed + 5 Health (well it would be my loss if Kulu turn came down to teh 1st position) |
Pre-battle Buffs and Debuffs
Yup, Sadly I'm facing an ALL-Magic team...
Both Teams attacking Ruthlessly, It's clearly visible that I've got the upper hand on Speed but Unicorn Mustang still standing after taking of these attacks!
Same as Diemonshark still alive with 1 Health after receiving a barrage of Magic Damage!
No Casualties on the 1st Round, the battle still ON!
Again showcasting the Speed importance
Good luck Have Fun on your Splinterlands Battles!
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