Hello everyone, This is @cantfoldaces participating in the Weekly Battle Mage Secrets Challenge, in the best #play2earn game out there!! #Splinterlands!!
Welcome to my second challenge posting of this week! What a hecting week it has been in my private life to the point that I have to decide between grinding some splinterlands battles or just focus of preparing a blog post for this week's challenge (which I'm currently doing at the moment :) )
I have watched a battle from a top spot Silver gplayer that I forgot the name and he used such an annoying composition that CANNOT be hit if Magic Damage gets disregarded/banned for the battlefield:
Adding to that a couple of Speed Manipulation for the Lurker to reach 8 Speed + Dodge!
By doing some quick maths: Evasion chance for Lurker 25% (Dodge) + 70% (7 speed diff) = 95% evasion chance
That means monsters with 1 or 2 speed pratically can never hit Lurker !
Without Further ado, let's get started with the battle:
Counterspell + Fog of War RulesetsWithout paying attention to my opponent's potential lineup, I decided to go as follow:
Abilities: +1 Armor + +1 Speed
Water Summoners are awesome, my favourite is possibilus but Kelya gets its own utility as well! Speed is key so every speed manipulation matters especially when going for opportunity monsters!
+1 Armor is broken on itself especially when Magic is less likely to be played since it protects from any Melee/Ranged Damage!
Ability: Trample + Enrage
On of the best Tanks on the Silver Leaguein term of Tankiness and especially Damage!
A total of 14 hit points makes it sturdy against most damage but most importantly, its high speed, coupled with a potential enrage, bumps up its Damage as well as a higher chance to proc Trample and don't forget about its higher evasion chances !
Ability: Weapons Training + Opportunity + Shield
The least I can say about this monster is how BROKEN it is! Opportunity with high speed + high damage is superb on itself, Weapons training is well used in certain monsters combination and it unlocks the Shield at level 2 making him able to take the Tank Position or the last, sneak counter, position!
Ability: Void + Phase
Why a magic damage dealer!? First opponent won't expect a sort of Magic damage so his tank would be vulnerable to Magic, second, Void will nullify the the reflected damage so it doesn't matter if counterspell is used and third it can serve as a 3rd tank if things go wrong!
Ability: Ressurect + Inspire
Another MAgic Dealer, its true that he doesn't get Void and would slowly die by the counterspell ability but I've got the Speed and Tankiness so I just have to buff their Melee Damage as well !
Ability: Camouflage + Snipe
This is a great damage dealing monster with 5 Ranged Damage that can fire on the backline while being safe from Sneak/opportunity due to the camouflage ability
I'm using this monster more frequently in high mana battle because of the damage and survivibility!
Ability: Repair
Since there is a higher chance of using Melee & Ranged Damage, it's only right to keep annoying the enemy but repair the Armor that gets destroyed and keep wasting the upcoming enemy fire power!
A solid and well balanced team that I'm facing, it was smart providing a frontliner with the Shield Ability and got tons of damage from the backline! Let's hope that Diemonshark can hold on against this!
Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!
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