Each week there is a new ruleset for this challenge, this time it's the Holy Protection, as the description says, all monsters will have the Divine Shield ability, but what does it do?
It simply means that the first time each monster takes damage, it is ignored. Keep in mind that monsters that have the Divine Shield ability on their own do not receive this effect twice.
Divine shield doesn't protect against Poison, damage is taken and Divine shield is not removed.
Divine Shield will be re-applied when a monster with the Divine Shield ability is resurrected, it works with the Rebirth and Resurrect ability.
At the moment there is only one summoner that gives the Divine Shield ability:
And there are 12 monsters that have the Divine Shield ability:
Some curiosities with the name of the Divine Shield, in Warcraft III (one of my favorite videogames) and WoW is a spell.
And it's also an ability in Hearthstone.
Close Range
Unprotected
Holy Protection
Ranged attacks may be used in the first position in battles.
Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.
All Monsters have the Divine Shield ability at the start of the battle.
OBSIDIAN
Mana: 4 | Level: 2 Rarity: Rare | Edition: Chaos All friendly Magic Attack Monsters have +1 Magic Attack.
Even though no monster will have armor due to the Unprotected ruleset, I still wanted to use magic attack monsters and increase their attack by +1 with this earth summoner.
In first position, this unicorn is probably my most used untamed earth card because it has great stats and has the Void ability that allows it to take less damage from magic attacks.
In second position, this giant beast costs a lot of mana but has two types of attack and can attack from the second row thanks to its Reach ability. In addition, it has the Void Armor ability that makes enemies attack its armor before its health, but in this battle as the Unprotected ruleset is active, it won't be useful.
In third position, this Runemancer, like its ally Oaken, has two types of attack. Although it has no abilities, thanks to the Close Range ruleset, it can still attack with its ranged attack when on the front row.
In fourth position, Kron will attack from a safe position dealing 4 damage thanks to Obsidian. It has the Heal ability that will restore 1/3 of its max health (rounded down) each round.
In fifth position, to protect my frontline, I chose this nymph that will restore 1/3 of the max health (rounded up) of the first position monster's health each round thanks to its Tank Heal ability.
Finally, in the last position, in case the enemy also wanted to use magic attacks, this creature will decrease the attack of the enemy magic monsters by -1 thanks to its Silence ability.
My magic monsters gain Magic Attack thanks to Obsidian.
All enemy monsters get the Thorns ability thanks to Mylor Crowling.
All magic monsters lose Magic Attack due to Mushroom Seers'Silence ability.
Round 1: Some monsters were damaged but no one was defeated this turn.
Round 2:Runemancer Florre defeats Enemy☠️Mycelic Slipspawn.
-☠️Unicorn Mustang is destroyed by the Thorns ability.
-Oaken Behemoth eliminates Enemy☠️Grund.
-Enemy Mushroom Seer defeats ☠️Oaken.
Obsidian for giving my magic monsters +1 Magic attack (5 extra magic damage)
CONCLUSION
Since all monsters will get the Divine Shield ability from the Holy Protection ruleset, my objective was to destroy enemy monsters one by one and not split my attacks with Snipe, Opportunity or Sneak abilities.
In this battle, since there is a lot of mana (57 mana), I used 3 powerful legendary monsters that dealt considerable damage, but I also had at least 1 Tank Heal unit supporting my team.
My monsters were much stronger than the enemy units that lacked attack, and they defeated them very easily.
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I hope you have great battles and a great experience with this game.