From the Sea of Karsts || Grounding Wings, Crushing Armor

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The Wild Northeast Sea is very unsuitable and dangerous and there are very few people who face this environment because its dangers are very high.

This place is full of dangerous limestone towers and sinkholes which make this Northeast Sea even more dangerous. But the Halara Venue also live here and they protect their territory. They are a group that is ready to face all kinds of dangers. Especially the Northeast Sea is not a big danger for them.

When these harpies face any unrelated person or enemy they make their strategic plan. They call the colonies of bats living in the caves under the ground so that they can support them in their protection. Then they throw these stone flechettes which are also called stoops and this is their way of attacking the enemy.

If their enemies are in the air then the harpies of Halara Venue use nets and spells to trap them. And if they are on the ground they break their bones and crush them completely.

Yes today I want to talk about the Halaran Huntress monster card which is a low mana monster card. Along with its low mana cost it has very good powers and abilities that make this monster very dangerous.


SKIN AND APPEARANCE


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First let's talk about its visual appearance and skin. If I talk about its skins, currently this card is available in its Standard skin (no other skins in the market). Since it belongs to the Earth element you can see the beautiful green color pattern in its background.

It is an avian harpy monster character who is dressed in light battle armor with dark wings and glowing blue feather details. It has strong armor accents on its body and sharp pointed energy daggers in both hands which it uses to perform fast attacks.

As mentioned it has sharp talons and blue crystal like feather hair which are the beauty of this monster and also its fierce part.

This is a 4 mana monster card which is its biggest feature. You can select it in any mana battle whether it is a low medium or high mana battle. It gives you flexibility because you can easily select it in any battle and take full advantage of its powers.

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Especially in low mana battles or Little Leagues rulesets it can be very useful where you can place this monster in its best position and make it perform the best attacks.

At maximum level this monster has 0 armor which is considered its biggest weakness but its health power is 7 which defines its life and is quite good. According to its mana cost this health is very good.

Since it is a melee attacker it has 4 attack power at maximum level which means it will continue attacking enemy units every round and deal heavy damage to them.

It has 4 speed which increases its attack speed and also helps it make enemy attacks miss.

At maximum level this monster has three special abilities such as Flying, Charge and Snare. These abilities help with its protection and targeting enemy units. Let's discuss these abilities in detail.


FLYING


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Flying is an ability that gives this monster a 25% higher chance of evading melee or ranged attacks from non flying enemy monsters.

Along with this dodge chance it also makes Halaran Huntress completely immune to damage from the Earthquake ruleset. This means during Earthquake matches this monster will stay completely safe from environmental damage.


CHARGE


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Charge is its second ability. With Charge this monster can perform a melee attack from any position in your lineup and will directly target the enemy unit in the first position.

Normally melee attackers cannot attack from the backline without abilities like Reach, Sneak or Opportunity but because of Charge this monster gets the special ability to attack the enemy frontline tank while staying completely safe in the backline.


SNARE


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Snare is its third and final ability. With Snare whenever Halaran Huntress attacks an enemy card that has the Flying ability, it hits that target with 100% accuracy and completely removes their Flying ability.

This removes away the enemys dodge bonus and makes them vulnerable to Earthquake damage as well as attacks from your other team members. It makes her a pure anti flying monster on the battlefield.


BEST POSITION FOR THIS CARD


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Now lets talk about the important position of this monster card and where you should place it in battle. Since it is a melee attacker with Charge ability you can place it in the frontline or in the midline/backline position depending on the battle situation.

If you see that the ruleset favors frontline attackers or is a low mana battle you can place it in the front position to use its 7 health directly.

But if you want to keep her safe while dealing massive 4 melee damage then it is better to place her in the midline position so her Charge ability keeps hitting the enemy main tank from behind your frontline defender.

In short it will be more powerful in the midline position in medium mana battles while in low mana battles it can perform great in frontline or backline positions.


PRICE AND RENTING


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Now lets talk about an important section of this content which is price and renting.

Currently this card is available in the market at level 3 for around $2.49 to $2.70. As you continue upgrading it, its price will also increase.

At maximum level you can get this card for around $25 which is quite expensive but still its price is best according to its mana cost and its best powers.

Remember that any card with a low mana cost and powerful abilities like Charge and Snare is usually very valuable for your collection.

If you cannot afford to buy this card you can also rent it.

Renting starts around 1 to 50 DEC per day for a level 3 card. You can easily add it to your deck and take full advantage of its powerful abilities and powers.

I hope you guys will like this post and is interesting as well. If you find it informative then dont forget to give me a support. Share you reviews in the comment section below. Thank you all for your time reading the content.

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REMEMBER: We should prepare for the unexpected and always hope for the best. Life may not be easy but you must do your best and leave the rest to God...

From the Sea of Karsts || Grounding Wings, Crushing Armor | Ecency