This is because the block chain is proven through practical use instead of steam unless it is real.
A representative from the Bainance Exchange asked whether the IOS block chain would actually be capable of 40,000 TPS. If 40,000 TPS is possible, it says it will put Bain Exchange into the IOS block chain.
What is the most important thing to chain block at the moment?
TPS is proven in practice.
It is not an ICO prohibition that Etherium can not play MAC recently, but the actual TPS came out through an adapter called Crypto Kitty. It's hard to say that the future is bright because Etherium can not raise this TPS, called scalability, (of course it will be solved someday)
Steam, on the other hand, has the highest real TPS at this point. This is less than 100 TPS (the maximum value is 23.94 TPS for the above data). Of course, 100,000 TPS is possible in the simulation. Steam only has 0.15% of its current performance. (If you use the above data, you can check that 1,822,605: 0.15 = X: 100 is possible and 14,064 TPS is possible.The server cost will be high enough - and Steam's ability to authenticate Fabric allows parallel processing, and Dan Rumer says in the article that theoretically 100,000 TPS is not a scary story) It deals with deals that are three times larger than Riem. Etherium, on the other hand, uses 100% of its performance when processing data which is one-third of the steam block chain. Steam is possible because of the DPOS, and do not say that the ether is POW. Companies that use chain blocks are not aware of it.
Theoretically, it is impossible to say that this is possible.
In order for companies to use chain blocks, they must use what has been proven in practice.
In fact, Steam is now the most important to prove that 50,000 TPS are available in combat, regardless of whether you use good attacks, comments, writing, Hutchin or self-botting.
But this is hard to ignore. It's hard to do this at the same time, with 50,000 users worldwide having to post, interrupt, downsize, transfer or the like at the same time. This is not a one-time thing, it's not something that usually happens every second. Steam claims theoretically can upload 300,000 data in a block (3 seconds), but this has never been verified.
Even so, Steam is the brightest in the future because it is at least used in games today and has a large number of concurrent users.
If you show 50,000 TPS (50,000 TPS per day processing 4,320,000,000 transactions) in live performances, but you do not have a hum, you can assume that the value of 1 steam exceeds 1 bit of coin.
It does not need more TPS than long text.
I write a 50,000 word article that takes a point.