Garden warfare 2: My Opinion on the imp.

Today, I’m talking about my opinion and the Imp.
Yes, the imp. This little guy.
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That little ANNOYING STUPID...
Anyway, the imp has little guns that fire lasers at you. He can double jump, and leap around, making him hard to hit. This makes up for the lack of health.
He does quite a bit of damage, enough to make sure the fights you get into aren’t too long. (6-7 damage). In addition, he has 40 ammo, and he recoil control is very low.

He has a gravity grenade, which creates a ball half in the ground, and half out. The plants nearby will get sucked in and stuck at the top, (temporarily) giving you a chance to shoot them. However they can shoot back. So, it would be a good idea to use impkata. This ability does 3 damage, and has 100 bullets. The imp spins around on his butt boosters and fires until he’s out of ammo.
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The third ability comes with a Mech. The imp sits inside and you have a gun, (9-10 damage) and two more abilities. The mech has 350 health, and the gun does not take ammo, it is by cool down.
The first ability is the missile madness. There are 20 missiles with splash damage and do 10 damage each. Just before your enemy is about to die, however, it decides to do 20. The second to last ability is the Robo stomp. This is more of a finishing move, with 75 damage it sends them launching into the air.

Then there is the eject. When you press Y, you get a chance to press it again to confirm. You will launch out backwards, and the mech will explode, dealing 175 damage to any plant nearby.
I myself like the imp, and would recommend it if you’re the type of person who loves to rush in.

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