Mesh Simplification using the GPU

  • What is the project about?
    It's an algorithm capable of real time mesh simplification using the capabilities of the GPU on Webgl.
  • Technology Stack
    It was developed with threejs, using bootstrap and less for the general appearance of the webpage and the interface.
  • Roadmap
    There's some techniques that i would like to implement like probabilistic octrees, or warping to enhance the memory usage and the quality of the simplification.
  • How to contribute?
    it's my first big project in webgl/threejs, i would like to optimize the code, and reduce the time of simplification.

Link to the github page :https://gomesandres.github.io/RealtimeSimplification

Link to the repository: https://github.com/gomesandres/RealtimeSimplification
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Posted on Utopian.io - Rewarding Open Source Contributors

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