Wasting my Time in Twine

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So I've been doing some work with Twine, in developing my text-based adventure game. I have ZERO experience with this sort of thing, so initially it was an uphill battle. Thankfully, the way Twine is made, I was able to learn fairly quickly how to do what I want.

The thing I like the most about Twine is the fact it uses HTML as a backbone with, with finer details controlled through CSS

The basic 'Sugarcube 2' story format, in Twine 2:

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Now, the same story format, only with my edits:

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I'm not married to the color schemes or the font, but I like the way I've managed to present the story so it doesn't appear so...generic.

Next time I post I will have some more on the story aside from the teaser of the title ;P

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