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duskalis
Hive Gaming
1d
Digital Whisper
Uncompressed textures quickly eat up VRAM, drop FPS, and break scene smoothness, so we strictly control their compression for stable performance. We pick the right format for each job: masks - single channel
$ 0.276
61
duskalis
Hive Gaming
6d
Heavy Grace
We continuously run scenes and objects across different locations and scenarios to keep the project stable. In Unreal Engine we use profilers - GPU/CPU, Nanite and texture/streaming visualizers, plus
$ 0.000
0
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