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scipio
StemSocial
1d
Learn Go Series (#10) - Pointers, Memory, and Escape Analysis
Learn Go Series (#10) - Pointers, Memory, and Escape Analysis What will I learn What a pointer is, and what & (address-of) and * (dereference) actually do; How passing a pointer lets a function mutate
$ 1.432
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scipio
StemSocial
2d
Learn Go Series (#9) - Interfaces and Implicit Satisfaction
Learn Go Series (#9) - Interfaces and Implicit Satisfaction What will I learn What an interface is in Go -- a set of method signatures -- and how a type satisfies one implicitly, with no implements keyword;
$ 0.691
14
1
scipio
StemSocial
3d
Learn Go Series (#8) - Structs, Methods, and Receivers
Learn Go Series (#8) - Structs, Methods, and Receivers What will I learn How to define a struct, Go's way of bundling related data, and how to build and print one; How to attach methods to your types with
scipio
StemSocial
4d
Learn Go Series (#7) - Strings, Runes, and Unicode
Learn Go Series (#7) - Strings, Runes, and Unicode What will I learn What a Go string really is -- an immutable, read-only slice of bytes holding UTF-8; Why len(s) counts bytes, indexing gives you a byte,
tonyz
Black And White
2d
Promoted
Batavia. Monomad Challenge.
Historical ship on the move to the docks in Amsterdam Noord.
scipio
StemSocial
5d
Learn Go Series (#6) - Maps and Sets
Learn Go Series (#6) - Maps and Sets What will I learn How to create, read, write and grow a map, Go's built-in hash table; The comma-ok idiom that tells "present but zero" apart from
scipio
StemSocial
6d
Learn Go Series (#5) - Arrays, Slices, and Slice Internals
Learn Go Series (#5) - Arrays, Slices, and Slice Internals What will I learn The difference between an array (fixed size, a value) and a slice (a growable view), and why you almost always use slices; What
scipio
StemSocial
7d
Learn Go Series (#4) - Control Flow: if, switch, and the Only Loop
Learn Go Series (#4) - Control Flow: if, switch, and the Only Loop What will I learn The if statement and its handy init clause that scopes a variable to the branch; Go's single loop keyword for in all
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