Ruleset
WEAK MAGIC: Magic not able to piece armor, hence I'm looking to add armor to my monsters. To allow each of them to take another hit.
STAMPEDE: Not a useful for lower league.
My Line Up
My summoner choice: KELYA FRENDUL
ARMOR to all monsters and add speed.
He is my no.1 choice for this match.
Position 1: SERPENT OF ELD
High speed, high dmg and high evasion.
Accompanied with it's own armor.
My ideal choice for main tank.
Position 2: DEEPLURKER
High dmg, and able to pick out opponent low health monster.
Accompanied with another OPPORTUNITY monster both of them can aim the same target.
Position 3: FEASTING SEAWEED
While DEEPLURKER take out opponent monster's armor.
FEASTING SEAWEED will pick out the same monster.
Position 4: SCAVO HIRELING
Because magic will definitely hit armor.
Hence, repair will prolong the monster duration on the battleground.
Position 5: MERDAALI GUARDIAN
To help heal tank in case armor got removed. Prolong the main tank to support the backline.
Position 6: WATER ELEMENTAL
Good dmg and high speed.
On top of that, it can heal to recover dmg taken.
Which can be a good backline monster to tank hits, because of his high speed and self heals.
Round 1:
Look's like opponent is doing the same strategy as me using water with armor.
But i do have 2 opportunity monster and 1 repair which likely be the winning factor.
SERPENT OF ELD manage to dodge most of the dmg.
Round 3:
Manage to take out his main tank but my repair monster has fallen, but in return my SERPENT OF ELD manage to stand strong after 3 rounds.
Round 5:
At this stage, the healing does make the difference.
Final Round:
VICTORY! All thanks to the healing.
You may click the link for the gameplay.