Battle Mage Secrets: Quix being Super Sneaky and Devious

BATTLE MAGE SECRETS SUPER SNEAK

This week, I'm sharing my game in Super Sneak ruleset using Quix the Devious.

SUPER SNEAK weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Super Sneak
Are You Not Entertained?
Unprotected

Mana Cap: 36
Elements: Fire,Water,Life,Dragon

Game Modifications


This is a Super Sneak ruleset game so All Melee attack Monsters have the Sneak ability.
Choose a summoner that increases/reduces Melee attack or Mylor. Keep a monster with Shield, Retaliate or Thorns in the last position.

Super Sneak


This is an Are You Not Entertained? ruleset game so Players may play one additional Gladiator Card per battle.

Gladiator cards possess the Bloodlust ability, and may be purchased with Merits after Joining a Guild.

Are You Not Entertained?


This is an Unprotected ruleset game so Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.
Protect, Piercing, Repair, Rust are useless. Focus on a tank with high HP and Heal.

Unprotected



Let the battle begin!

You may also watch battle here.


Summoner: Quix the Devious

Abilities:
All enemy monsters lose -1 ranged damage
All enemy monsters lose -1 speed

Quix the Devious


Pos 1 Monster: Baakjira

Abilities:
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Slow - Reduces the Speed of all enemy Monsters
Strengthen - All friendly Monsters have increased Health
Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down.

Baakjira


Pos 2 Monster: Venator Kinjo

Abilities:
Reflection Shield - This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Immunity - This monster is immune to negative status effects
Slow - Reduces the Speed of all enemy Monsters
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1

Venator Kinjo


Pos 3 Monster: Deeplurker

Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1

Deeplurker


Pos 4 Monster: Diemonshark

Abilities:
Trample - When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team
Enrage - Has increased Melee attack and Speed when damaged.
Multiplier x1.5 rounded up
Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.

Diemonshark


Pos 5 Monster: Naga Assassin

Abilities:
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
Swiftness - It gives all friendly Monsters +1 increased Speed.

Naga Assassin


Pos 6 Monster: Djinn Chwala

Abilities:
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2
Enrage - Has increased Melee attack and Speed when damaged.
Multiplier x1.5 rounded up
True Strike - This monster's attacks cannot miss
Blind doen't affect monster with True Strike

Djinn Chwala


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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