This week, I'm sharing my game in Odd Ones Out ruleset using Immortalis.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Odd Ones Out
Earthquake
Mana Cap: 57
Elements: Water,Earth,Death
This is an Odd Ones Out ruleset game so Only Monsters with odd Mana costs may be used in battles.
There are no special tricks for this ruleset, but having an idea of mana points of a few monsters helps in predicting what your opponent can and cannot use.
This is an Earthquake ruleset game so Non-flying Monsters take 2 Melee damage at the end of each round.
Using monsters with Flying or Heal is the trick for this ruleset, but if you are unable to choose such monsters, use monsters that have high HP and high damage.
You may also watch battle here.
Summoner: Immortalis
Abilities:
All friendly monsters gain -1 health
All friendly monsters gain Void ability
All friendly monsters gain Shatter ability
Pos 1 Monster: Terraceous Hulk
Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Void Armor - Magic attacks hit this Monster's armor before its Health
Pos 2 Monster: Pelacor Mercenary
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down.
Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.
Pos 3 Monster: Regal Peryton
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Pos 4 Monster: Fungus Flinger
Abilities:
Martyr - When this Monster dies, adjacent Monsters get +1 to all stats
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.
Pos 5 Monster: Gargoya Devil
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Close Range - Can perform ranged attacks from the first position
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team
Pos 6 Monster: Mycelic Slipspawn
Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Forcefield - This Monster takes only 1 damage from attacks with power 5+
Slow - Reduces the Speed of all enemy Monsters
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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