New to Blogging!

Here's an excerpt from my Udemy Profile that explains my present research Areas

https://www.udemy.com/user/deepakasokkumar/

Problem -

Fiat Reality and Misentropy.

Solution -

How?
An Aug. Reality realer than the real one with touchable 3D-pixels via DNA Origami.
Backed by a Cryptocurrency that incentivizes Biomimicry and Coherent Resonance.

Players gets a scores on cycles of 4 NegEntropies/Liveliness-

  1. Artha- Knowledge
  2. Kama- Pleasure
  3. Dharma- Karma
  4. Moksha- Nirvana

We get to be our own Kalki in the Kali Yuga.

Interests - Buddhism, Agriculture, Construction, Artificial Intelligence, Computer Vision, Education, Neuroscience, Quantum Physics, Blockchain, Gamification and Augmented Reality.

More Details. Present focus areas -

  1. Collective Self-Learning systems - This model updates current redundant education systems to meet the changing needs of the new knowledge economy. I'm designing a gamified social learning platform for getting NQF(UK) recognized credentials from K-PhD/Vocational Doctorates based on a portfolio of self-paced micro-learning paths curated and evaluated by knowledge domain experts determined by institution plus researcher rank for academic and vocational routes.The system aims to reduce labor market inefficiencies and suggests automation resistant course tracks based on user aptitude, prior learning & job market data. Swarm Intelligence layouts would assist auto-didactism with fluid assessment via open-sourced proctoring.

Why so many classes (~400 lasting ~5000 hours) ? Courses listed in my page are also part of a pedagogical study for story point estimation for research, hobby and commercial purposes.I'm cross-pollinating project management gamification techniques to make the learning process in MOOCs more useful, validated, affordable, ubiquitous and enjoyable. The medium would be contrasted with other media like traditional education (2.5 degrees, distance and in school, 5 international and national curriculum) and audiobooks/ebooks (~300 titles, ~5000 listening hours).

  1. Agriculture Technology - We are designing a gamified version of competitive planting by combining 'seed bombing' and paintball. At a fire rate of 10 Seedballs Per Second (in 300 ft range radius vs common seed drill),one automatic paintball sentry turret shooting for 20 hours a week for 10 months would have planted ~2 Mil plants. 6 of such can be fitted behind trucks to shoot along community owned land (Crown/Native property) which despite accounting for majority of the land in Canada is not optimized until now due to technology limitations.With the help of augmented reality, I'm now planning to bring on gamification to further incentivize, monitor and reward involvement for commercial and ecological restoration purposes.

We are trying to meet 100% daily Nutrition intake and wide range of flavor profiles at minimal costs.

  1. Proof-of-Education crypto-currencies - I'm designing an ecosystem where users are rewarded for sharing and verifying knowledge. an economic system promoting technocracy backed by decentralized autonomous systems over present regimes. Knowledge is a true reflection of power however the current politico-economic system is loosing track of this equation. The aim here is to build a currency that would aid create a society where Merit triumphs over inheritance while limiting inter-correlational effect), thereby giving the population better incentives to acquire knowledge, innovate, share and review it. This is the only kind of currency which is variable-sum, granular and more accurately linked to expansionary production curves.

Please feel free to shoot if you would like to collaborate or have any questions !

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