Virtual Reality: Where It Began, By Lily Campbell, Award Nominated VR Director/Developer (YanksVR)

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Me, testing out an early VR camera rig from 360Rize, which burned up $5k USD in GoPros.

I am a virtual reality developer, director and producer. I build VR camera rigs and have created content that has been nominated for multiple awards over the past few years. I enjoy musing on the tech and how we integrate into our lives. As technology develops for VR, our experiences become more and more immersive. However- simplistic 3D VR imaging could actually be said to have started almost 200 years ago.

Conceptually, “3D” imagery, the way we think about it (not holograms so much per se but screens presently), is simple to explain, if you don’t think too hard about it. There’s a lot that goes into it, but essentially, we attempt to trick our brains into perceiving a second set of images created to view the world as if it were “real” and from our own two eyes.

We visually perceive depth in the natural world largely because our eyes are set slightly apart, giving us two different perspectives from the same viewpoint. Our brain puts the two images together, which gives us the ability to see our surroundings as three dimensional (Stereopsis). Our world would look much different if we were all cyclopses and we were walking around with singular (mono) vision. We inherently view the world as three dimensional because we’ve evolved to utilize a sense of depth to our advantage. The ability to tell how far we are from anything around us is essential to our functioning. We naturally can see where we are in relation to our surroundings, because of depth perception. To us, the “real world” is depth, or three dimensional. So, when we view Virtual Reality content in 3D, it essentially can throw our brains through a minor loop. Where am I? What is real?


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Stereoscopic imagery in VR is created by displaying two images that are meant to appear as being seen from a similar perspective as a pair of human eyes- slightly apart. So two images, one for each eye; mimicking our natural vision. This puts us in an artificial world of sorts, as our brain can perceive the set of images as “real”, though we logically know we are not physically there. We can feel transported visually to what feels like a “real” place- one that’s not where we know we physically are. So, simply put- it trips us out!

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Catalina Rene at one of my YanksVR shoots. Obviously she's very surprised and not posed at all!

Simple stereoscopic imagery was created first in the 1800’s, with the earliest type of stereoscope (a device for viewing a stereoscopic pair of images) invented in 1838. It utilized drawings, as it was introduced shortly before the first practical photographic process became available.


Drawing of a Wheatstone Mirror Stereoscope, circa 1838

Stereoscopy (the production of these 3D illusions) developed alongside photography, with daguerreotypy (the first kind of publicly available photography) leading the way. In 1851, at the Great Exhibition in London, the introduction of stereoscopes was so well received that it birthed a new 3D industry practically overnight. The demand was so high that 250,000 stereoscopes, along with many more accompanying viewing cards (stereographs, stereo cards, stereoviews, stereo pairs) were quickly produced. Stereographers were deployed across the globe to capture new and exciting images for the captivated audiences.

I found this old stereoscope recently at The Fort Dalles Museum.

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Along with several accompanying stereographs.

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Another stereoscope I found on a recent trip to an antique store- it looked well-used/loved.

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I enjoy looking at these old viewers as they remind me of the wonder that we can experience with new and "immersive" environments. These are simple compared to current VR imagery, but emerged out of much precision work, imagination, and great care. I know from my own personal experience, developing in VR for me has meant an immense amount of trial and error, from the rigs to creating protocol for filming and editing. It's incredible how quickly VR technology has grown in the last few years; when I started out, it was "figure it out for yourself!"

Virtual reality will, in one way or another, continue to amaze us as time goes on. I find the natural progression of our technological advancements fascinating, and I am lucky enough to have a front row seat.

-Lily Campbell



A personal note on VR funding and future development:

My work developing both VR camera rigs and content continues to be super interesting to me, but funding has stopped for me to devote as much time to it. I am entirely freelance now, so am considering where all to put my energy as I am also financially needing to live in the virtually real and immersive situation of living in the "real world" and paying "real rent"- so time will tell, in regards to being able to fund more serious time for development. I will do what I am able to, as I am passionate about it!

If you want to contribute to me/my work, it's more than welcomed!

  • Crypto (whichever type!)
  • Fiat (through Amazon/Buy Me A Coffee/Paypal/Venmo/etc)
  • Pictures of puppies/kitties/small creatures
  • Good/Bad jokes
  • Commisseration/Optimism

Thanks much! Just let me know and I'll help you help me ;)

https://LilyCampbellMedia.com

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