How to make dreamy Trip Hop/Glitch from organic instruments!

Hi there beautiful steemians!

Tonight I am going to break down one of my "songs", in order to share with other musicians my techniques, hopefully give some creative inspiration to a couple of people, and maybe also learn some more tricks from you in the comments!

Where to start?

I guess from the song itself, which you can listen to here:

https://choon.co/tracks/0agh32ywlo6/reyal/

Ok, the song was made in 3 layers (the last one has 2 parts)

  1. BEAT - Kick, clap and drone backbone

2)MELODY - Recording guitar and bass parts and sample/glitch the shit out of them

  1. REFINING - Add more drums and play with effects

BEAT <<

For part - I created some Trip-hop drums on my octatrack

octazza.png

this beautiful piece of gear is a super-duper sampler, but don't worry, any other sampler (or a drum machine) will do the job.

If you have something with pads like a Roland Sp-404 or an MPC, great!
Set your tempo between 80/90 bpm and go for the feel of it.
Choose a kick with some room, avoid dry sounds, get a couple of claps or snares that you like and smash those rubber buttons!

If like in my case tho you have a sequencer, either on a drum machine or a software one, you need to follow a couple of steps to get the right feel.
The first one is to be really careful about the kick placement. This genre is not like electro or techno, where everything is glued perfectly to the beat, the lower boom has to be 'uneven'.

Something resembling a heart beat, like this:

IMG_1673.jpg

The clap (or snare) should be composed of two sounds, the bigger one hits on 5 and 9, and the smaller one creates different patterns depending on the parts in the song.

If you consider the lower block to be the big sound and the higher to be the rim or smaller sound, pattern variations could look something like this:

IMG_1672.jpg

IMG_1674.jpg

At last, choose a sample or create a synth drone to put in the middle of your drums, this is needed just to give your drums a key, and give you an idea of what to play in part 2.

Now don't be lazy and create 3 or 4 different variations of this backbone loop.
Be careful with the drone, you don't want it to be present at all times nor to have always the same rhythm, play with it and stick to this only sound.
Sometimes limitation breeds creativity!


MELODY <<

If you arrived until here, congrats! You are ready for the biggest chunk of work, part 2.

Here is where you take an instrument and record various phrases and patterns with it. Go crazy!

Let the beat you just did play in a loop and jam on it! Any instrument is fine, I used to have these couple babies and a bass when I did this track: babiessss.JPG

But I used the same method on ukulele, piano, recording friends playing the violin or percussion, anything really, experiment!

Keep in mind just a couple of things:
You don't want to put too much effects on what you record now because you are going to cut it and reverse and all of that, so it's better to keep the juiciness of pedals or plug-ins for later.
Also, don't play too many chords.
Stick to phrases, scales. If anything go modal with the scales you use but try not to change the root note around too much, otherwise when you turn the recordings inside out you risk to throw away all your previous efforts!

Ok, now that you have your recording, we exit your comfort zone (if you are an instrument player).

Listen to what you just did and pick the best parts.
Take small pieces, like 20/30 seconds and put them into a software or hardware of some kind that can alter them extensively.
The things you really need are the possibility to reverse your clip, to change its speed, crop it in order to play small snippets of it, and if you are lucky change the pitch.

My favorite app for this kind of work is Samplr

IMG_1675.PNG

It can really transform any recording into blissful magic. I love it.
It's cheap and it has almost never been updated in the last 3 or 4 years because it does not need it.
Is perfection.

If you have an ipad get it, you won't regret it, but if you are working on a laptop you have other few options.

The easiest one is the sampler in Ableton

ableton sampler.jpeg

it looks simple but really you can do so much with it, it's amazing.

If you are not an Ableton user tho, I have a couple of freewares for you,
one is SooperLooper

soooperlooper.png

This thing is out of divine reach and FREE. Support the creator if you can.
On this you have infinite loops (limited only by your ram), and you can get glitchy on it without even needing to pre record and then mangle stuff.
You can just create 10 loops and loop snippets of what you play while you play. It will create a beautiful chorus of micro sounds.
Alternative to it is Mobius looper, also really good quality and free.

Last case scenario, if you have a sampler like the ones mentioned before, probably you already know the drill.
Take your recording, stick it on a usb or an sd card (whatever works with you hardware), crop it, tune it, repeat it and record all your crazyness on different tracks.


REFINING <<

Wooohoo!

At this point you should have a pretty solid beat/song.
We need to polish it.
How?

Simple, let's add those particulars that make the track come to life!

So, more drums!

And what do I mean for more drums? Well, first things first, give us some hi-hats.
Keep it simple, on 4, 8, 12, 16 etc..

hihats.jpg

.or even just 4, 12.

It does not matter so much really, in the genre everything goes, from triplets hi-hats trap style or even no hi-hats as in some Flying Lotus stuff,
don't sweat it, do what feels good.

The really important part here is real drum loops and sounds.
What you want to do is to find a good jazz drum loop (or record one) and find some application or software than can randomize it a little. (or a lot)

What I like to do is to record some drum loops in korg Gadget and then mangle them trough Sector app

IMG_1676.PNG

This is a stochastic system, a probability system in simpler words.
Explaining how it works is outside of the purpose of this blog post, it's enough for you to know that I can create a randomization "algorithm" with it that takes my sample and makes its different every time it repeats following some instructions.

To reach this effect you have to other options.
One is to use a method similar to the one in part 2, take snippets of a drum loop and create different drum parts putting those snippets in different orders.

Another one is to use effect plug-ins like Turnado

turnadooo.jpeg

which has various delays and beat repeat effects.

We are almost there!

The very last past of all of this is to re-amp, or add effects on the melodic parts you created.
One thing I usually do is to double some parts of a track, pan it to the outmost left or right and add reverb/delays and lo-fi effects.

My favorite lush reverb/delay effect is Crystalline

crystalline.jpeg

because it has a lot of options and you can "play" the effect in real time.

But there are plenty of alternatives out there!
Brainworx and SoundToys have a bunch of absolutely wonderful effects compatible with almost any daw,

soundtoys.jpeg

and if you use Ableton the convolution reverb in Max for Cats is stellar. Just play with the impulse responses and you can get wizardry out of it!


So yeah!
This is it.

This "tutorial" /break down is by no means exaustive, there is so much more I could tell and talk about but only so much space.(and time, it's 3 a.m. here!!)

I hope this helps someone experiment with their music making !

Let me know in the comments if you liked it, if you would be interested in more and for now this is all!

Thanks for reading

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