Rework Johnson Mobile Legends, the more powerful and terrible to Teamfight!

Through advanced server, Mobile Legends released rework Johnson that not only change the appearance, but also the skill of his own.

Not only is the new hero, buff or nerf only to hero-hero, update Mobile Legends patch 1.2.50 in advanced server also brought other changes, namely giving rework to hero Johnson. As we know, the hero who can transform into a car is indeed never been rumored to be getting a rework. The reason is because his skill too monotonous and not very useful in team. With his rework it, Johnson is expected to be able to bring about change in the meta game. Curious with what changes Johnson? Refer to the more information section below.

Source : https://youtube.com

In terms of appearance, Johnson looks to change color from blue to gray. Whatever the reason, but gray did make Johnson looks more cool. In addition to appearance, his skill experience changes as follows.

Skill 1

Source : Screenshot in My Game

Before:

Iron Sack-active: enhance the capabilities of his weapon. Basic attack will further produce magic damage plus 1.5 times the armor of Johnson and give effect to slow for 1 second. When the enemy is already exposed to the effects of the slow advance of Missile Tackle, then he will be hit by stun for 1 second. The same target can only be exposed to stun by as much as 1 time every 6 seconds.

After:

Deadly Pincers-active: Throw a spanner hers toward the intended recipients and generate a number of magic damage plus physical defense hers along the path. Enemies that are in the area will be exposed to stun a spanner.

Skill 2

Source : Screenshot in My Game

Before:

Missile-active: It Fired some missiles to the cone-shaped area toward the front of Johnson. Produce magic damage and lowers movement speed of 70% for 2 seconds.

After:

Rays Electromag-active: lifting the shield and produce magic damage plus pshyical dafense hers in front of him with a cone-shaped area. Johnson can still use basic attack and Deadly Pincers.

Ultimate

Source : Screenshot in My Game

Before:

Rapid Touchdown-Active + Passive: passive skill Effect it gives an additional 10% armor. The effect of active skill it makes Johnson turned into a car that runs very fast on a regular basis. One can join the teammates in the car when it was stopped and drove forward alongside Johnson. The car will explode when it rammed the enemy first and give effect to stun the target and the surrounding area for 0.75 seconds. Produce magic damage depending on walking speed of the car.

After:

Rapid Touchdown-Active + Passive: passive skill Effect it gives an additional 10% armor. The effect of active skill it makes Johnson turned into a car that accelerates at regular intervals. When the car is still running slowly, only one fellow who can get in the car. At the moment about the enemy or crashed into something, a car will explode. When rammed the enemy, the target will be hit by a stun and a number of magic damage. Depending on the speed of the car, after crashing a car will produce electric waves around it and produce a number of magic damage plus physical defense Johnson to the enemy in the area.

Pasif

Source : Screenshot in My Game

Before:

Electro-Airbang: when HP is below 30%, Johnson will get a shield that absorbs damage some hanging from his armor for 10 seconds. This effect can only be triggered once a certain time interval.

After:

Electro-Airbang: when HP is below 30%, Johnson will get a shield that absorbs damage some hanging from his armor for 10 seconds. This effect can only be triggered once a certain time interval.


That was the last change in appearance as well as skill that happens to Johnson. Although the passive voice is not changed at all, the entire active skill changed quite a lot and can make the best remote initiator Johnson in the game. What do you think about rework Johnson this time? Write in the comments ya guys! Social media continues to follow @yukki for a variety of news, stories, and tips and tricks about Mobile Legends Yes!

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