The Range Animation

The Range

The Range Thumbnail.jpg

The Gun Queen

Hey Guys

Once again, I'm back. I just wanted to thank you guys for the love and feed back on my last animation post. I really wanted people to think and try to grasp the video's symbolism and think deeply. So thank you again. With this recent animation i've made, I wanted to make something that wasn't so serious and more to my early 2010 animation edit roots.

Inspiration

My inspiration for this animation was the early days of call of duty video edits that people would create. I always thought it was awesome the way people would sync up the music and the gameplay so harmoniously. So I wanted to make something similar to that, but with an animation twist to it. I've also used some techniques from my metal crisis project that I've made 2 years ago. If you haven't already, you should check it out here.

Process

I pretty much used some old assets I had a little while ago. Basically metal gear online models with textures. I really love metal gear online, so I thought those models would fit very well with the animation. But I think the major thing that I must highlight in this project, is weight painting. It is the process after you add bones into a character.

Weight Paint.jpg

Now, you're probably saying to yourself, "wow, look at those pretty colors". I have to tell you something. This is the most complicated process that you'll have to go through when it comes to rigging characters. You know how our skin moves or have facial movements to express our emotions? That is what you'll have to try to achieve when it comes to rigging. For an example, if you paint a character's head all red, the selected bone will fallow that, hmm...well I guess it's not that complicated. But still, there can be complication later down the road if a character isn't properly weight painted. Let’s just say I started having glitches with the character's face during the process of this project. 😕

Animation process.jpg

As for the animation part, well there isn't all that much to talk about. I mean, all I pretty much did was make key poses and repeated that animation for the assault rifle and the pistol. I've had some experience in that department, because I went to the gun range myself. It can be pretty therapeutic in a way (lol). You can really blow of some steam while having an adrenalin rush.

After Effects.jpg

The last and final part of course, is the video editing. I've also had a lot of fun making this part of the project, syncing up the music with the animation. The process of this was playing around with the time remap, making the video speed up and slow down on the music beats. Although, there were parts that looked a bit weird, but I think it turned out well in the end. Just a simple, short, sweet animation that took 3 weeks to finish. But I hope you guys like it as always. So here's how the animations turned out.

Dom$olo - U

And as always, have a good one guys,
until next time, peace and thank you


I don't know about you guys,
but I'm going to go play some MWII 3rd person mode
.

Programs Used:
Blender
Adobe Premiere Pro
After Effects.

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