What Are The Biggest Weaknesses Of Web3 Games?


I was about 18 years old when I started playing Java game, I think it was real football. Then I played PES, Football Manager, and even Mortal Combat. During these periods, gaming was completely free; all you needed was a device and a website to download whatever game you wanted. Back then, it was either sefan.ru or waptrick, and that was my first introduction to primitive early gaming.

I did not play during the new era of COD (Call Of DUTY) and other better games, and I believe what turned me off was that these games were not free to play. You needed money to purchase equipment, guns, ammunition, and other items that allowed you to compete; otherwise, your gaming adventures would be less enjoyable.

Surprisingly, the rewards they provided cannot be easily converted to cash, so you essentially throw in money and receive a non-monetary reward, and many people were very pleased with it. Call of Duty was a modern-day game that many people enjoyed playing. People invested real money in play and many other games. I will not blame them; some of these games are extremely addictive, and once you start investing in them, you are hooked.

We Played Web2 Games For Fun

They were excellent games with some of the best graphics available, but web3 games emerged and established an expectation of reward that is most visible during the bull market but mostly unsustainable during the bear market.

Many people who played web2 games are now playing web3 games. When Anxie Infinity was released, many people jumped in from web2 and made a lot of money, but the majority of these people were unable to stay when the game began to experience sustainability issues during the bear market.

Anxie Infinity Was Paying Top Dollar

Web2 gamers are currently mocking web3 games, primarily because it is always difficult to retain value when players prefer to extract value at all times and leave none inside. However, most of these guys forget that they invested in games for the sake of vanity and never received any real reward. So, because the money refuses to flow 100% of the time, they become irritated that the money is drying up, even though what they do is extract value.

Most of these games suffer from psychological bias, which means that when there is an expectation of reward, most people overestimate how much they can make, unaware that money must be invested in the game in order for them to be rewarded.

Over expectations are the reason why web3 games are struggling, particularly during the bear market

This is because people simply want to receive a reward without considering the viability or long-term ability of a game to generate profits if they are not invested in that game.

Splinterlands

For example, look at splinterlands. It is a new generation of web3 games that reward you for participating. Nevertheless, you must be vested. So it surprises me when people say it is pay-to-play. Prior to the introduction of web3 games, people paid to play web2 games. So, if web3 games offers you a percentage of the money you invest, I do not think that is bad. What is bad is paying to play and receiving nothing in return.

There is no guarantee that you will triple your investment with web3 games. If, for example, 10,000 people invest $100 each in Splinterlands and hope to make $400 in profit at the same time, the game will essentially become a Ponzi scheme. The only time a web3 game will provide life-changing rewards is during a bull market, and this will vary depending on how much money you initially invested.

Because they are backed by crypto. Some players are no longer playing for fun and are always expecting the game to yield profits; however, the profits must come from somewhere.

Of course, it is fun to play and earn $100 every day, but profits like this can not last four years, especially for a game that relies on investors to stay sustainable and in business.



It's Pay-To-Play-To-Earn

So there is nothing wrong with a web3 game that requires you to pay to play before you can earn. It is a business venture, and developers, graphic artists, and others must be compensated, with investors bearing the brunt of the cost. This is where the passion for the game comes in. I received a comment in which a person asked when Soulbound cards on Splinterlands would be exchangeable for dollars, and I believe I told them that the reward would remain soulbound for now.

In the back of my mind, I believe the card will never be unlocked or exchanged for DEC, because the money must come from somewhere.

A Lot Of Work To Be Done

I am not saying that web3 games are perfect; rather, my point is that it is a working system that requires money to help you make money, which is both its biggest advantage and its biggest disadvantage. There are high expectations for web3 and the games built on it. Why? There are many promises made by web3 that cannot be fulfilled in the short term, which is why it appears that web3 is exceeding expectations.

It requires a great deal of trust and building. As for Splinterlands, I do not think it is perfect; I just feel like the game's creators are desperate to keep it going, which has resulted in questionable and desperate measures.



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