Is there any sort of reason why LEO has no investment game?

Clearly I am not targeting LEO creators. And yes, this is somehow a rhetorical question.

But instead game developers!

Look at dCity... isn't it obvious that is working quite well? It's been a year (more even) and we have now 70% TAXES 🤣 and I still find the game super competitive and always making me to explore and check others strategy to either learn or plan ahead.

And, just for the record, I am not scared of "dumps" (even if I didn't had a very reasonable return) simply because at the moment (actually, for a long period of time, since I play this game) I mostly think there are way more benefits on keeping the balance leveled then otherwise. And it will probably be like that for a long time, especially because of the constant increase of the userbase.


(some sort of art in form of tokenized JSON blockchain data) 😜

@gerber did an amazing job on finding this balance, and all my hats off for that achievement! And thanks for changing the face of HIVE in respect towards attracting game businesses developers.

Rapid change can be good!

The way the economics attract new people here can quickly change. One day, you have people that like zero taxes, the other day we have people that like 70% taxes... 🤔 why? Well, high taxes, means less SIM income for many players, meaning less pressure on the market to sell SIM, therefore SIM will eventually rise in price.

So why is it still going down?

Well, it can be for many reasons, speculators, people psychologically affected by the current downtrend, etc. Which is something expected anyhow, on trading. What is interesting for the balance argument here, is the fact that we have now way more users playing the game, way more cards, way more variables, way more market volume, etc.

image.png

The consequences of the increased volume, inevitably drives a bit more of instability I would say (which is partially why we have now the downtrend on price) but because of the current rules, once the price hits the cap 0.005 HIVE again (imposed by the fact that you can buy cards for 4 HIVE or 800 SIM), the instability can quickly be chopped off, and it's there were things get into a new strategic perspective again.

To the point!

Similar to the way a token has max supply and issued volume, and burned volume, having a secondary (or N) store of value makes a token comprehensively more attractive. That's for example, the staking and voting value, but in this case, it is (in case of dCity) the fact you can lobby certain attributes of the game, vote, gamble with attributes of taxes or ranking places (and more to come).

If we think about it, following the same strategy in LEO (and other tokens) can even bring more volume and persistent value. There is already some forms of it, such as, for example WLEO... or even the token miners... (which essentially is a buffer for "to be issued" volume or in case it's already issued, a fund supported by a previously made "agreement" or "sale"). Anyhow, my point is that the more utilities a certain token has, the more store of value it potentially achieves.

This is why I would love to play a LEO game!

Teasing developers desiring to develop something on top of this token with this already established volume and the entire HIVE community? Can't really go much wrong... Especially after what I am seeing lately about #ProjectBlank and the Lightening stuff...

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now