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"Check out this fun game! > dcity.io < You can actually earn a great APY return while playing this game."

Small updates, stats, and alternative markets

We're currently preparing a few small changes for better sustainability in dCity:

  1. Change in the HIVE rewards distribution from 1.5% per day to 1%

This change will slow down the distribution of the rewards pool. For example at 1.5% (current level), 75% of the pool is distributed in just ~90 days. After the change, it will be distributed in ~135 days.

This will not only increase the long-term sustainability of the rewards pool itself, but it will also make the amount of HIVE that is continuously earned and redistributed from curation more impactful.

  1. Taxes for cities with 0 income

10-30% reduction on HIVE rewards for cities with 0 income. The President decides on this percentage.

  1. Decreasing the limit on random citizens. From now on, you can get 1 random citizen daily. The game is printing too many random citizens, and the population problem is bigger every day :)

These changes should be live in a week.

Dcity statistics:

Total Market Cap Value for All Dcity Cards:

Total Trading Volume (Cards Traded Per Day):

Charts from:
https://hivedata.space/statistics/dcity
Made by @rafalski: a webpage with dcity statistics


You can also check alternative markets for dcity:

https://dcity.monstermarket.io/


https://nftm.art/

Game WebpagedCity DiscordGame Tutorials
Game WebpagedCity discordby @nealmcspadden
by @libertycrypto27
by @ecoinstats

Small updates, stats, and alternative markets

This is a cross post of @dcitygame/small-updates-stats-and-alternative-markets by @estream.studios.

Check out this fun game! > dcity.io < You can actually earn a great APY return while playing this game.

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