Studio Update 116: Gnar World progress devlog

i realized its been a while since i made a studio update.

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Gnar World has been coming along. the world is growing, and becoming more interesting to explore.

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NPCs in the game now have dialogue and custom speech bubbles.

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the player sprites have been increased by about 100% and i have re drawn ALL of the player sprite animations. i have not been absent from working on this game. it was brutal to re draw all of these but they look MUCH better now. i am glad that task is done.

to give you an example of how much more detail was added:

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new areas of the world are being created and we are working hard on level design which is a whole art in itself. people go to school just for level design and there many things to consider when designing a level. you dont want to waste space and you want to guide the player through the level in a way that does not annoy them.

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we are experimenting with sonic-like physics and how to use them.

we have new music in the game by the Mild High Club

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we have new artists working on the game now

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we have billboards in the game now that i am going to have different artists working on art for

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more 3d props are being added to the game

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Lots of new NPCs have been added to the game
The whip wiz is the main one that will be helping the player unlock the tricks.

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i will be doing another studio update with all the other NPCs that have been animated because this post will otherwise become too long. this marks a section of time that i have no written a devlog for. this content here, was generated about a month ago. there are newer updates that i want to separate into a new devlog post. you can expect that next week. i also worked on Game Maker Toolkit game jam this weekend. i wrote a post about the game we made. thanks for stopping by
-zack (webgnar)

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