Fighting game input buffer can be tricky. As with any gamedev project, I've encountered some unexpected issues. In this devlog I talk about the basic Hadouken and the to-do list.
Repository:
https://github.com/RoundBearChoi/CPP_FightingGame
C++ tutorial playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy
This project uses the olcPixelGameEngine:
https://github.com/OneLoneCoder/olcPixelGameEngine
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
Intro: (0:00)
Input buffer: (0:40)
Minor issues: (1:42)
Coming updates: (3:37)
Outro: (6:20)
Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: @roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
Patreon:
https://patreon.com/roundbeargames
Channel Memberships:
https://youtube.com/roundbeargames/join
