This is a tough change and I'm still on the fence about it. While technically you are gaining an NFT asset and maintain the 10,000 STARBIT "profit", it is now in the form of restricted stock essentially. You can't access those NFTs for any purpose otherwise you can't run the mission anymore. By removing the ability to control those assets, I have a hard time calling it "profit" in the same sense that the 10,000 liquid STARBITS rewarded today are. The only way to realize those gains is to then forgo running the mission ever again.
At the end of the day, the devs had a problem with too many STARBITS printing from the millionaire mission and needed a way to absorb it all. This will achieve that goal, but it's also a tough pill to swallow when I'd have to purchase quite a few additional cards by the end of the month and those cards provide me absolutely no game advantage or advancement beyond just allowing this one mission.
I've been stuck on Local Mini Tour for ages and keep running it constantly until I hit level 75 to complete the final mission in the Local Gig Circuit. I wish they would have addressed some of these slow progress issues by giving us some XP for each millionaire mission run in exchange for having to now purchase cards.
!PIZZA
RE: Important Changes to the STARBITS Millionaire Mission: Calculations and Considerations (ENG/ITA)