😊Hey Battle Mages!
Here's a warm welcome you to this week's battle mage secrets. We are down to 4 DAYS:14 HOURS to End to Season [EOS], I truly hope you are having fun and progressing through the leagues nicely.
This post is my continuous attempt to explain how I approach the various kinds of Splinterlands battle rulesets. I have so far shared my approach to sixteen (16) Rulesets, here's the last one on HOLY PROTECTION and I have come to introduce you to another.
This is an interesting ruleset with a good number of conditional approaches. But, before I tell you all about it, there's plenty days left, so if you want to know other battle mages secrets and take part by sharing with us yours, simply visit 👉BATTLE MAGE SECRETS Weekly Challenge!
Splinterlands seeks to sharpen player skills by allowing us explore various strategies via rulesets
. I have tried to study a few cards especially with the newly introduced rulesets, giving one more reasons to know what cards strongly suits them.
Before the start of any battle, each player is shown what ruleset is allowed in battle and it is extremely beneficial to read and strategize accordingly. The ruleset secret I will be sharing you to in this post is the KEEP YOUR DISTANCE
KEEP YOUR DISTANCE RULESET implies that Monsters with Melee attack may not be used in battles.
With this in mind;
Players should be wise and Keep no attack or higher HP monsters in the front.^(a)
The trick for players to win in this ruleset is to Keep higher speed Magic monsters with abilities like Flying.^(b)
Finally players should use Dodge, Blind in the front.^(c)
😄I consider myself a magic mage, so a ruleset that keeps melee assault far away is a Yay! for me. But, what happens when all armor is taken away and summoners give no ability on the battlefield? Now you have less than 2.5mins to quickly think, eliminate & select. Well worry not because I have the perfect battle to demonstrate this and a possible lineup that works for mid-high mana battles.
RULE SET | |
---|---|
STANDARD | MODIFICATIONS TO THE RULES AND MECHANICS |
MANA CAPACITY | 30 |
AVAILABLE ELEMENT | only Fire🔥 and Water🌊 elements allowed |
This was a Low mana cap battle with the UNPROTECTED
, SILENCED SUMMONERS
and spotlight ruleset of the week KEEP YOUR DISTANCE
Though I could see some mistakes, my opponent came at me with a decent lineup and well ruleset appropriate so wouldn't make the mistake by underestimating these two cards. Splintertools already analyzed battle with a 100% win for me against my enemy 0%. Well, I have lost a battle with 100% chance to level 1s too, so I don't fully rely on the analysis but it works for the most part. I will quickly introduce you to my fantastic Summoner and Monsters.
⚔️ TEAM LINE-UP & REASONS I ENGAGED THEM IN BATTLE ⚔️
ALRIC STORMBRINGER a 3 mana Water Splinter summoner. I like to use a powerful magic attack against my enemy, something that can quickly deplete their life points so that the battle lasts a few rounds but not too long by granting the +1 magic
. Unfortunately the ruleset doesn't permit this summoner to offer any stats buff or debuff or grant/use any abilities.
ALMO CAMBIO: A non attacker in front with a good HP tank✅ | CORNEALUS: a range attacker with self heal and Return fire✅ | CRUSTACEAN KING: A range attacker with Protect & Tank heal✅ | ALBATROSS: A non-attacker with Tank heal✅ | MERDAALI GUARDIAN: A non-attacker with Tank heal & Repair✅ | ANGELIC MANDARIN: A range attacker with Triage✅ |
Players should be wise and Keep no attack or higher HP monsters in the front.^(a)
✅ This is why I have placed ALMO CAMBIO in first position as he serves perfectly. He is a non-attacker and has the highest HP.
✅ Because the Ruleset also took away all their defense, I decided to Triple my Tank Healers, having CRUSTACEAN KING, ALBATROSS and MERDAALI GUARDIAN.
✅ Also, should ALMO CAMBIO get annihilated depending on my opponents lineup, then I have set CORNEALUS to take over and deal damage using it's return fire and Thorns.
Without further ado, let us now enter the battleground and see if my lineup works or not.
⚔️ THE BATTLE ⚔️
- The Enemy came at me with the Life element, ENEMY SUMMONER - BORTUS as Summoner. ENEMY-PRISMATIC ENERGY in first position, ENEMY-ALBATROSS in second position, ENEMY-RIVER NYMPH in third position, ENEMY-RULER OF THE SEAS in fourth position, ENEMY-CRUSTACEAN KING and finally ENEMY-NAGA WINDMASTER in last position. My enemy came at me with great set of cards, so Let's see what happened.
LET'S RUMBLE!!!
Enemy-Summoner BORTUS and my Summoner ALRIC STORMBRINGER offer no buff or debuff to their monsters.
Monsters can offer buffs/debuffs/grant abilities to themselves or team monsters. CRUSTACEAN KING offers all team monsters the Protect ability. ENEMY-RULER OF THE SEAS and ENEMY-NAGA WINDMASTER debuffs my team by placing a Headwinds and magic Silence, thankfully I have no Magic monsters.
Brutal assualt from opponent, but my team stands strong. Soon enough ANGELIC MANDARIN targets and annihilates enemies tank healer ENEMY-CRUSTACEAN KING.
ALMO CAMBIO then targets and kills ENEMY-NAGA WINDMASTER, freeing his team of the headwind curse.
CORNEALUS and ANGELIC MANDARIN take turns to attack and finally annihilate front line ENEMY-PRISMATIC ENERGY.
CORNEALUS again targets and kills ENEMY-ALBATROSS, tank healer out of the way.
ANGELIC MANDARIN targets and kills ENEMY-RIVER NMYPH.
Fierce assault from my team against ENEMY-RULER OF THE SEAS. Once again my team is victorious🎉
A RECAP OF THE LESSONS LEARNT ON KEEP YOUR DISTANCE RULESET
In battles with the KEEP YOUR DISTANCE
ruleset, monsters with melee attacks are excluded from battles. This unique rule shifts the strategic focus away from melee combat, challenging players to rethink their battle lineups and tactics.
To excel in the Keep Your Distance ruleset, players should wisely place high HP or non-attack monsters ALMO CAMBIO
at the front line. These monsters can serve as buffers, absorbing damage from the opposing team's ranged or magic attacks while the player's offensive units prepare their attack.
In this ruleset, employing higher speed magic monsters with abilities like Flying ALBATROSS
becomes a tactical advantage. Flying monsters can evade ground attacks, and when coupled with high speed, they have a better chance of acting before the enemy, potentially disabling them before they can counter.
That will be all about my battle with KEEP YOUR DISTANCE
as focus ruleset Thank you for stopping by😊
Worthy Notes:
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