It's time to tie the knot!
In today's episode, we set out to find ourselves a wife! There are two approaches to this that we could take - we could track down eligible Ladies of the land, court them via a series of skill check dialogues, and then ask for their patriarch's approval for marriage... or we could skip all that bullshit and just ask the King if there are any eligible women of their kingdom to marry. Which... honestly, seems a lot faster than the other way.
So, we're headed up to Sturgian lands to see if we can't get a northern bride from these hearty peoples.
We find Grand Prince Raganvad patroling sort of the middle of his territory, and it's a simple series of proposals to get hitched. First, we propose an alliance between our families through marriage. Now, this works with clans that you've been at war with, but you do end up paying a LOT more in dowry for it... so pick a neutral or well-liked kingdom that isn't your own kingdom if you're going to try this yourself!
This is also how you'd offer the hand of an eligible bachelor in your Clan - instead of My Own Hand, which we pick, you'd select a relevant name. This action would keep your kin within your clan, so it's a pretty good way to go about things when you get to that stage.
You don't get a lot of choice with this route, and believe it or not... there IS a 'best of' list for available brides in this game. They are not all equal.
But, at the end of the day beggars can't be choosers and the eligible lady we're paired with, Lilizha, isn't a bad choice. She doesn't have much for skills, but hey. The end goal isn't to have a high-tier unit immediately become part of the clan. The goal is to start churning out offspring!
We accept this offer, and with a simple dowry payment later, it's wedded bliss for our power-couple.
Ahh, what a lovely marriage ceremony.
It takes a little bit after being wed usually for the new member of our clan to be able to actually come join our party - but that's okay! As soon as we can recall her to us, we will. She's got a lot of leveling to do, those skills are god-awful bottom of the barrel. Wowzers.
So, while we wait we do a little bit of faffin' about and just trade some things off, wax philosophical about the war, and - what the fuck is this?
Why are there goddamn peasants with pitchforks in my notifications?
NOOOO! Not like this! I can accept the odd defeat at the hands of overwhelming forces, but THIS?!
Now, if you've been paying really close attention, you'll remember that I had stashed a bunch of our smithing stuff a few episodes back... so bye-bye all that stuff (and, I mean, of course you have been paying attention! I'm a poet! A scholar! A - okay, fine, nevermind).
See, I told you last post that we made a mistake that'd bite us in the ass and here it is. Teeth firmly upon our buttocks.
Well, there's only one way to deal with this.
Gods, I can't believe I have to siege MY OWN GODDAMN CITY. 🤦♂
We grant them mercy - dirty riotous peasants - but it's still a gut punch to have had it happen at all, so this win feels icky.
Thankfully, we are granted the city back to us... but this event is a herald of things to come.
We install a new new governor, this time paying attention to their culture and our Loyalty meter... which, I'm gonna be honest - ain't great.
After this, we return to the game as usual - we fight a siege and get in a scuffle or two (which are in the video below, if you want to watch them) and then things all come to a conclusion with...
Us. In our own prison.
UGHHHH. How'd we get to this point? Well, you'll have to watch (like and subscribe) to find out!
Until next time friends, Happy Gaming!
Check out the video! The link is below.
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