This Dead Cells Gameplay will make you want to play it - New Distance Record!


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I must already have you guys sick with so much content about this game, but when you're hooked on a game there's little you can do but share the experience you're having, and it's great that Dead Cells is having a small uptick in players playing it because so far it seems to me like one of those indies that easily looks like a title from some giant studio.


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Dead Cells is a roguelike where we play as an old prisoner controlled by an ancient magic who has to escape his confinement to healthier lands, as we escape through various areas we encounter monsters and bosses that we must face as well as a host of colorful characters, the game is a Metroidvania style game with roguelike overtones to be more specific, what is that? I explain below


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A Metroidvania is basically a game where we have a main path that is usually blocked until our character gets a skill to overcome this obstacle, Dead Cells uses this very well to its advantage by giving us multiple paths that we can (or not) choose to get all kinds of bonuses to make our character more resistant, do more damage with their weapons or directly find routes to other locations.


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Yes there are unique skills and moments where we will be stuck for not having them, but as we move forward we can unlock them, also another feature that stands out in this game is that we have to complete all levels in one sitting. there are no save points and once we die on the way we will have to start all over again, even so, we will have experience points that we can spend on permanent improvements to have more chances to go further.


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I won't keep you any longer, this is just a synthesis of the game, check out the gameplay to see if it's your style, I also have other posts about it talking about the huge variety of weapons, tools, skins, routes and characters that are in this game, if you want you can go through them, for now this is the whole post, enjoy the gameplay.


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