VIDEO 🎥➘
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Jugabilidad y Estadísticas // Gameplay and Statistics
- Nombre: Maldición windeku
- RARO
- Elemento: Unidad de Muerte
Cómo vemos este monstruo posee mucha ventaja en composición a monstruos con habilidades de melé. Su vida en cierta parte aporta mucho cómo tanque y el daño que permite dañar bastante ya que el mínimo es de 2 y su velocidad de movimiento de 3. Mientras aumenta su nivel su vida, Velocidad de movimiento, salud, daño y habilidades evolucionan. Su primera habilidad es "Espinas", dónde cualquier monstruo que lo golpee con un ataque físico o cuerpo a cuerpo le devolverá o refleja una cantidad de daño de un mínimo de 2. Su segunda habilidad "Curar", realiza una curación de sí mismo por cada ronda que pase. Y por último "Lento" que es una habilidad bastante beneficiosa para su equipo ya que le reduce la velocidad de movimiento a todo los monstruos enemigos.
- Name: Windeku curse
- RARE
- Element: Death Unit
As we can see this monster has a lot of advantage in composition to monsters with melee abilities. His life in a certain part brings a lot as a tank and the damage he allows to damage quite a lot since the minimum is 2 and his movement speed is 3. As his level increases his life, movement speed, health, damage and skills evolve. His first ability is "Thorns", where any monster that hits him with a physical or melee attack will return or reflect an amount of damage of a minimum of 2. His second ability "Heal", performs a healing of himself for each round that passes. And lastly "Slow" which is a very beneficial ability for his team as it slows down the movement speed of all enemy monsters.
As you can see in the screenshots there were 4 games of each one using the Drake arnak summoner, the truth is that combining this type of monster with the summoner adds a lot of advantage by the shield that is offered, of the 4 games my defeat was using the summoner "Cria de thaddius", its advantage in composition is when working against compos that possess magic, the rest I am still testing and the other summoner has been much more useful or I do not know if it is for the other team that did wrong their compo. For example the last game where they use +1 magic I thought I would lose but I had another monster with a magic resistance ability and a mage that was generating a lot of health, this gave me a lot of advantage to hold on and be able to eliminate the mages and not have life generation.
Enlaces de batallas: // Battles links:
battle1
battle2
battle3
battle4
Bueno mis queridos invocadores👾, hasta aquí finalizo mi contenido con mi publicación de batalla, la verdad que esta manera de desenpeño que nos hacen trabajar con las cartas no sólo nos enseña a jugar con ellas sino también el manejo de composiciones y experiencias para poder contrarrestrar y lograr una victoria, me despido con un gran apretón de manos.🙌🤝
Well, my dear summoners👾, this is the end of my content with my battle publication, the truth is that this way of working with the cards not only teaches us to play with them but also the management of compositions and experiences to be able to counteract and achieve victory, I say goodbye with a big handshake 🙌🤝.
▓█░👾GRACIAS POR VER // THANKS FOR WATCHIN 👾▒▓▒
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Datos de edición
Dispositivo: CAPCUT
Banner: PHOTOSHOP CC
Translator: DeepL
Logos: @threespeak , @hiveio, @splinterlands
Imagen de fondo utilizada LINK
Edition data
Device:CAPCUT
Banner: PHOTOSHOP
Translator: DeepL
Logos: @threespeak , @hiveio, @splinterlands
Background image used LINK
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Contenido original por Ұeral Ðiaz🤸♂
Original content for Ұeral Ðiaz🤸♂
▶️ 3Speak